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bbypaarthurnax

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Everything posted by bbypaarthurnax

  1. This was indeed the issue! Thanks so much for the help sheson!
  2. Do you mean the tick next to "No vertex colors"? I'm confused whether or not should vertex colors be allowed then. I didn't generate previs at all, it's a tiny interior cell. Besides, how do previs affect lods? I was under the impression they don't.
  3. Sorry Sheson, was at work when I posted. Impatience... I reinstalled xLODGen and regenerated object LOD once again with only FO4LODGEN Resources and a tree mod. I used the default object lod settings, as you suggested. Logs here Some photo examples with explanation in the description Like I said, this problem only occurs in indoor cells which have exterior lod showing enabled in cell data. At first I thought maybe I messed my ini settings somehow but given the fact both vanilla lods and pregenerated lods from certain tree mods look fine I believe I'm somehow messing up when generating my own. EDIT: Regenerated once more without FO4LODGEN Resources, the highway now isn't invisible however Mass Fusion building still is.
  4. I have a strange problem with self generated lods. When in Commonwealth worldspace, everything looks fine. However if I'm in an indoor cell which shows exterior lods, all of the bridges, the highway and the mass fusion building are invisible. Back when I used Pine Forest Redone mod which comes with pregenerated lods everything looked as it should. Vanilla lods also look fine so it seems this problem is reccuring only when I use my self generated lods.
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