it still took longer than usual, been running for 2 hour now but i decided to cancel it and reuse old output from previous build, idk texgen was running fine tho (only 4 minutes as usual) just dyndolod
i didn't have this issue with previous build, i've been using the same setting and configuration since, i will try to run one more time, maybe battle.net updating games was interfering with it
Dyndolod alpha 166 generated lod a lot longer than usual, it usually took only 45 minutes, but now 4 hours
Logs:
https://www.mediafire.com/file/25ww5iq0k3ny4zx/Logs.zip/file
then what should i do next, the last plugin loaded before dyndolod and occlusion esp does have the correct water LOD, but when i check in sseedit it still get overwrited somehow
Logs.rar
new version of Dyndolod keeps forwarding vanilla water LOD record, im currently using Water of ENB which use another water LOD, disable Dyndolod fixed it
Dyndolod using too much of my pc resource on alpha 96, this wasn't the case before and also takes a lot longer to finish, 100% cpu 100% ram on [Tamriel] Updating height map from object LOD meshes