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TeostraAscend

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  1. Every once in a while, I see this really jarring flower in the LOD region in Whiterun. It definitely got stitched into the LOD texture when running TexGen, but I cannot figure out where the original texture is coming from. Any help would be appreciated.
  2. I'm stumped. Trying to generate some new Dyndolod files with Alpha 113, and for the life of me I cannot get grass LOD to work anymore. I have grass billboards/cache (same grass I used for a while now), I can check the Grass LOD box and set density to 45, but they just don't show up in my game. Did not have this problem before with older versions unless there's a new setting I'm missing. Currently falling back to an older DynDOLOD backup I built with the previous version, and grass was working fine there.
  3. I am running into this with Win 10, so I don't think this is exclusively a Win 11 issue.
  4. First, I realize this sound absurd. Nothing in Occlusion.esp should be affecting NPC AI/Package. And yet, in my own testing, I find that the Occlusion.esp generated from DynDoLOD 3.0 Alpha is in fact preventing some Sandbox packages from working properly. Specifically, I have a Sandbox package on a few NPCs that targets a specific marker in an interior cell. Without Occlusion.esp enabled, this is exactly what happens when I load a new game. The NPC can be found chillin' in that cell. But with Occlusion.esp enabled, the NPC will be frozen in their default reference location (in Tamriel worldspace). I've tried to delete random records from Occlusion.esp just to see what's going on, and eventually, after deleting enough records, the NPC sandbox package worked as intended. But looking at those deleted records in xEdit, the only thing that got changed is the TVDT field. I have absolutely no explanation for why this happening, especially since I've used several iteration of DynDoLOD 3.0 without issue in the past.
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