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teadude

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Everything posted by teadude

  1. on uLargeRefLODGridSize=5 if its on 9 (which it was on before) the bridge was constantly z fighting. i didnt see any of it on other buildings though, just those bridges in particular
  2. setting uLargeRefLODGridSize=5 fixes it kinda. when i get closer to the bridge it z fights again and then transitions to the full model. i will try upload a video
  3. tested with vanilla textures only and the issue is still there. it is z fighting between darker lod texture and normal textures
  4. specifiaclly the bridge is humpbridge
  5. i am getting z fighting on some bridges and some other dwemer architectures (around the riften area). i am using nobles skyrim with their hdlods. i have followed gamerpoets guide on dyndolod 3. my load order is as follows: noble skyrim texture pack, dyndolod resources,scripts and dlls, hlt 3d billboards, majestic mountains and their supported lods, HD Lods (for noble skyrim), and then texgen output, with dyndolod output at end. the bridge seems to be fighting with a darker low res lod texture
  6. ok it is all good and fixed. i just reset all my inis and also i disabled the LOD option in shadowboost but im not sure if that did it or not because i did not test but the wheels seem to be appearing. must be something ****y in my inis. thank you and sorry for inconveniance
  7. it seems that it stays enabled when it disappears. how do i know what mod or setting is making it disappear? since it only disappears if dyndolod esm and esp is enabled, which is weird. which ini setting should i look out for?
  8. ok. i will test this tomorrow and keep updated. thank u.
  9. i know. the "keep" option fixed the issue and the water wheel is visible from far and close. the default generation settings show the bug. i have tested these on 2 individual fresh saves. here is a video of the bug on the default settings of dyndolod.
  10. i am now rerunning dyndolod. i am generating one output with the water wheel lod in the advanced option set to "keep" and i have one generated with no settings altered (this one has the disappearing bug). i will try both on new saves. i am running an alternate start mod so i will be in an interior. i will let you know what happens.
  11. i will record and upload a video. it is less than 2 meters and more so, if i walk up to it, it appears, but as soon as i back away, it disappears/fades away like an object would. ive checked my mods to see if anything replaces the water wheel with dyndolod disabled but it looks like its from skyrim. once i have reran this round of dyndolod i will show you
  12. https://imgur.com/a/7Eme4iw here are the wheels that disappear when i move away from it like around 2 meters https://imgur.com/a/V152GxJ and here are the water wheels with dyndolod disabled. they are vanilla and do not disappear when i move away
  13. Hi. My water wheels disappear or are missing, but when i walk right up close to them, they appear. i am using dyndolod 2.98 i have followed the guide thoroughly.
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