teadude
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Everything posted by teadude
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hi sheson. your latest exe fixed the issue what should i tell the developer for EVT? as i reported it as a bug on they page
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https://www.mediafire.com/file/pcrl5lgt14ri3ut/forsheson.zip/file
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hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup. here are logs https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file the artifacts appear on reachtree02.nif some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)
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would i have to start a new playthrough when doing this? or can i continue playing mid save? would i have to follow the clean save method?
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Hi. i get this error when i am trying to update my occlusion.esp through dyndolod. [Window Title] DynDOLOD [Main Instruction] Error: Duplicate editor ID in DynDOLOD.esm [CELL:15025E93] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 26,7) and DynDOLOD.esm [CELL:15025A57] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 8,-6) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard these were the only logs that were generated Logs.zip
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ah darn ok. i am using the latest version of evt. i will try Lush now and see if the problem persists. aspen trees looked fine for me when i checked and played. the lines appear from far away, and disappear when i get closer
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apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods reachtree01.nif is from https://www.nexusmods.com/skyrimspecialedition/mods/53653 https://www.mediafire.com/file/4dtd4d54t9mttu2/files_for_sheson.zip/file included are the reachtree textres and tamriel dds
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hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit
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ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem. i saw no files under the lodgen folder tree when texgen was disabled
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hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide
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getting lines on side of reach trees. am using enhanced vanilla trees which do not touch reach trees. apparently its a mipmap issue but i have no mods affecting reach trees or textures. for dyndolod settings i followed the latest step guide on skyrim se modding https://imgur.com/a/P79PvML theyre very faint but you can see them on those trees DynDOLOD_SSE_log.txt
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it keeps saying i dont have dyndolod NG. i have all the latest files. where can i find NG?
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DynDOLOD.esp is not the last plugin
teadude replied to DeathPortrait's question in DynDOLOD & xLODGen Support
It says on the https://dyndolod.info/Updating that if occlusion.esp exists, it should load after. but when i want to updating existing dyndolod plugins, it says that dyndolod is not loaded last. i am confused, occlusion loads after or before? ive loaded dyndolod last, and it still thinks its not loaded at the bottom i got it working. i just unticked my synthesis.esp. dont know why that affected it, even though it was loading before it -
I am using efps. should i let dyndolod esm load after efps or before? dyndolod.esm edits some things/conflicts with some of efps's stuff. something with xplanemarkers
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how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
ok i will try this tomorrow as i have job now thank u for all help -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
im not sure i couldnt click on them to find their name or info. it just gives info of the cloud or the mountain but i couldnt actually click on them https://imgur.com/a/JBrcXGJ -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
apologies i was occupied and could not check thoroughly. i am using hapy little trees for tree billboards and majestic mountain for lods. there were no moss billboards in hlt afaik here is log i will upload pictures soon https://drive.google.com/file/d/1DdyL43uuqfeBtg4RZcD-ldzjQt2pSSAc/view?usp=sharing i deleted reachmountainmosscover.dds from 07 to 11, and florahangingmoss.dds 01 to 03 from HD Lods -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
i removed the reachmountainmosscover dds and txt files from HD lods lodgen folder -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
i meant black squares -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
when i tried regening the lods are now blank squares in place of the original billboards. -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
i am using dyndolod 2.97 i dont know where the actual mesh for the lod is located but i do know it is the lod for reachmountainmosscover07.nif to 11 i am using hd lods texture for se. -
how to disable/ fix reachmossmountaincover lod?
teadude replied to teadude's question in DynDOLOD & xLODGen Support
https://imgur.com/a/6N8g8ME here are the reachmountainmoss lods in question -
how to disable/ fix reachmossmountaincover lod?
teadude posted a question in DynDOLOD & xLODGen Support
have a strange bug where reachmossmountaincover lods are very big and stick out, and when i get closer they disappear / pop out of view. ive tried a mod that gives them a blank mesh nif but this doesnt affect the lod, and when i edit reachmountainmoss lod dds and erase the textures of it, when i regen dyndolod they show up as black squares in place. is there a way to disable reachmossmountaincover lods? or give them an empty texture? -
https://1drv.ms/u/s!AlnY0Qe-TkQqhnpxdujtzL6x3Yby?e=LAUCFB

