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ThorM465

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  1. Sorry it took me a while to figure out how to find the information to answer your question. haha Yes, it does define the path in xedit exactly as Dyndolod specifies this. I've submitted a bug report on the mod's nexus page. The mod author responds and intends to fix it in a future update. Sorry about wasting y'alls time on a nondyndolod bug.
  2. I do. That's what I was referring to in my latter comment. The folder structure was created by the mod author. I don't know why Dyndolod would be looking for what I think is the old folder structure. I don't understand this stuff well enough to know whether 00_lod was intentional by the mod author or if it's an error on his part. I'll go run this down from that end now. Thank you for the information!
  3. Fair point. This is my location: \AppData\Local\ModOrganizer\Skyrim Special Edition\mods\Modular PatchXPress (MPXP)\meshes\00_lod\rocks The mod recently had a massive overhaul in its file structure by adding a FOMOD. I wonder if that's causing this problem.
  4. Thank you for that! I tracked 'Solitude Exterior Sovngarde Statue Set' down to Modular PatchXPress (MPXP). rockl04_lod_1.nif was in it's mod folder under the meshes as I would expect it to be. I would much rather it had been missing, because now I'm completely lost as to what's going on. Why does Dyndolod not recognize this file's existence? Is this most likely user error on my part somewhere, a problem with the mod, or a Dyndolod error? It's weird that I had previously searched my mod folder for "rockl04_lod_1.nif" and it didn't find it. Gotta love windows.
  5. So do I just need to copy rockl04_lod_0.nif to rockl04_lod_1.nif in the Dyndolod Resources SE Mod Folder? Or am I missing a file that should have been in one of my mods? Thanks for the help!
  6. Here's my debug file. Sorry it was 1GB and took a while to upload to the share site. https://ufile.io/9qt0eitz I think this is the one asked for in the OP. No I haven't checked it yet. I know how to open BSAs, but I don't really know what I'm looking at when I do. haha Should I open it and upload those files to the share site and post here? Yea, I forgot to disable the SSE-Terrain-Tamriel-Full-Extended.esm plugin. I reran my xlodgen yesterday to correct some other missing world space issues and forgot to disable that plugin. I ran Dyndolod again last night without that plugin or the Celtic plugins and I'm still getting the file not found meshes\sess_lod\rocks\rockl04_lod_1.nif. Anything else I can provide that would be helpful? Edit: I extracted the BSA and it's nothing but .xwm files.
  7. Has anyone had any problems with the Celtic Music in Skyrim - SE mod in the latest Dyndolod? It appears to be causing a LODGen Failed To Generate Object LOD problem for me. I'm getting an error message in my Tamriel and Tamriel AUT/SPR/SUM logs. Each process seemed to get stuck at that point forcing me to manually close the window so the process would continue. What I don't understand is, why is Dyndolod interacting with a music mod? Does this mod do something I didn't expect? From my log file: Error reading H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Celtic_Music_In_Skyrim_SE.bsa The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. (Parameter 'chars') file not found meshes\sess_lod\rocks\rockl04_lod_1.nif https://ufile.io/hjh6efdv https://ufile.io/f4aamme9 I'll add my debug file here once the upload completes.
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