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Vadnais

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  1. https://ufile.io/g7d47aod I got it working! Thanks a ton for your help. Using the Recalc Bounds function is what did it.
  2. Im sorry, I forgot to ask, once that is fixed, should I re-run the NGIO grass cache or should I just pick up at running the TexGen again?
  3. okay, great, I can work with that. Thanks again
  4. The only things I haven't been able to do are check the files themselves as recommended in your guide. I can't find a good source on opening the .bto files that doesn't cost money and GIMP keeps telling me it can't open dds files even when i try the plugins I find on the net. I think im just gonna deal with not having the grass LOD's as much as I want them. I can't seem to find any other posts that have the same issue i'm having, either here or outside in places like Reddit. Thank you for your time anyway, I really appreciate you taking the time to do all of this for the community. I'm really new to diving this deep into modding Skyrim and i've been beating my head against the wall for a week doing it so I think I may need to just step away for a bit and actually play the game lol.
  5. Right, sorry here are the logs: https://ufile.io/rg1yj7aw https://ufile.io/hfeswek5 https://ufile.io/cfn0i35u https://ufile.io/cglokoua
  6. I'm having some trouble getting grass LODs to show up in-game. I'm running Seasons of Skyrim, and according to them I can get grass LOD's for the seasons, but I have to force each season in the .ini and run NGIO on a ver. 1.5 of the game. Which I did, and renamed all the cache files appropriately (SUM, SPR, etc). However, after running DynDOLOD for my AE version of the game, they aren't showing up for me. I don't know if i've done something wrong or if I have something set incorrectly or not, could I have messed up something with the cache generation itself? I tried to follow the guides on settings but I feel like i've missed something here. Here are some links showing an example of my issue and what settings i've been using. Thanks for your help.
  7. Here is the message I get from DYNDOLOD when I try to run the program. " [Window Title] DynDOLOD [Main Instruction] Unresolved FormID [8A2C4C0D] [Content] Error in Weapons Armor Clothing & Clutter Fixes.esp 1stPersonOrcishBow [STAT:0003417C] Click on this link for additional explanations and help for this message FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE BROKEN PLUGIN. Ignore wrong "advice" to only temporarily disable plugins. Do not try to circumvent the error message, FIX THE ERROR instead. This is not a DynDOLOD error. DynDOLOD is not crashing. There is an unresolved error in the mentioned plugin that needs to be fixed. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard" I got it figured out now, thank you. All of the Orcish weapons in WACCF had some sort of bad edit keeping DYNDOLOD from running. I'll reach out to the author and offer mine for an update, or if I don't get a response i'll just post it up myself so people wont have to go through all those records.
  8. Whenever I run DYNDOLOD with WACCF enabled, I get an error about Unresolved Form ID's and it closes the executable. The only things I can find tell me its something the author of the mod needs to fix, but I can't find anything else on the web even mentioning it as a problem, which is leading me to think -I- have somehow messed this up. Running the mod through xEdits QuickAutoClean also doesn't seem to fix it. Does this mod need an update to work with DYNDOLOD or am I missing something? Has anyone else run into issues using the mod, because I can't seem to find any other instances of trouble when I search online.
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