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metaltortoise88

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Everything posted by metaltortoise88

  1. No bugreport.txt was generated. I tried earlier today with both 580.88 and 577.00(the logs I provided were on this version) and got the same error. However, I just now revered back to 576.52 and Texgen ran to completion without issue. I will update my drivers back to 580.88 sometime today when I have more time and try those settings and provide new logs. Thank you!
  2. https://www.mediafire.com/folder/bj76zl4dt66d2/Texgen_Logs Using Dyndodod 3 Alpha 194, Dyndolod Resources Alpha 57, and Dyndolod DLL NG Alpha 36. This started happening the last couple of days. I was on an older Nvidia driver from a month or two ago and would get an OpenGL error some of the time, but upon re-running texgen, I could get it to successfully run to completion after one or two tries. I regret not saving the logs from the other day, but I no longer have them. Yesterday I updated my drivers to the latest version and now I get this error every time. The error never points to the same texture file and it always happens about 1 minute in. I've tried using NVCleanstall to remove unnecessary bloatware, and completely removing my drivers and installing them from scratch. Nothing has worked so far. My next move I guess is to try to figure out what driver I was using when I could still get Texgen to finish some of the time, but I wanted to post here in hopes that there's a better solution. Thank you.
  3. Excellent! Gamma at 1.5 seems to do the trick. Looks so much better. Thank you very much for your help!
  4. Thank you, that helped a lot! I still have one issue, though. The LOD texture is significantly brighter than the normal texture for these buildings, so when I get close, the transition still looks weird and jarring. LOD: https://ibb.co/sJg9NHxw Mid-Transition: https://ibb.co/5xMYYyYk Close: https://ibb.co/60Qb4sxw Is there a way I can fix this? Logs: https://www.mediafire.com/file/4nrfui4huy3sz3d/DynDOLOD_logs.rar/file DynDOLOD settings: https://ibb.co/qM6NKsbz TexGen settings: https://ibb.co/FqXrvdkk
  5. Hello, thank you for the reply. Is generating a LOD patch different than running TexGen and DynDOLOD normally? Because I still get this issue after both have been run. I'm using the DynDOLOD DLL NG with the Large Reference bugs workaround. Is it that DynDOLOD is not mitigating this issue when it should be? https://ibb.co/jvCxpQ70 This is what it looks like with DynDOLOD outputs enabled. The textures are more accurate, but way too light colored. Everything else like trees and grass LODs match perfectly.
  6. https://ibb.co/TB87KkqZ https://ibb.co/20PtF6Rm I initially thought this was a DynDOLOD issue, but the screenshots are with the DynDOLOD and TexGen outputs disabled. Sorry if that makes this the wrong place for me to ask about this problem, I'm not sure where else to get help with LOD issues. From very long distance, it appears to look fine, but as I get closer, the lighter colored low resolution textures pop in and then fade into the full model once I get close again. Thought it might be my ParallaxGen output, but I still get the issue when it's disabled. Same if I disable Skyland PBR. Anyone know what could be causing this?
  7. This is the issue I'm having: https://i.imgur.com/QLiRDh7.png I love Nature of the Wildlands, but the LODs are looking pretty bad. It comes with 3d lods, which I made sure were installed before running texgen/dyndolod. The shadows on the trees are what stand out the most to me. They just don't look right. It's not that noticeable a lot of the time, but when the weather is sunny and clear and I'm in an open area, it sticks out like a sore thumb. I've used Dyndolod quite a bit, but I'm no expert on the matter, so maybe my settings are garbage. My Texgen settings: https://i.imgur.com/DQVottJ.png My Dyndolod settings: https://i.imgur.com/rP6hGy3.png Any help would be greatly appreciated!
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