I have a few City re-textures with different colour roofs and walls which texgen and Dyndolod can't create and match (from what I have read anyway) so I'm trying to edit the textures myself so dyndolod can create matching LODs.
I read all of this post https://stepmodifications.org/forum/topic/14565-help-me-to-understand/
And you said:
"Use a 3D program like 3DSMax or Blender to render models to texture. Or our poor mans solution like we do create billboard by making screenshots in NifSkope.
However, since we do not have the sources for the pre-rendered textures you would first have to create models/views that mimic the side views required.
Or you just try to edit the existing textures in PhotoShop/Gimp."
So i'm trying the last option and kinda assumed I need to edit the atlas DDS lod files?
MY PREVIOUS POST:
Can I open wrroofslate01.dds which is 2048px resize to 128px and rename to wrroofslate01lod.dds then copy it over to the extracted Dyndolod Resources overwriting it , rezip and reinstall then run texgen and dyndolod again to see the results? (doing the same with the wrslate02lod_n file)
Is that possible?
I notice the 2K texture has 11 mipmaps and the lod texture has 7 so if the above is possible do I need to remove the extra mipmaps before downsizing?
Thanks.