Currently having issues getting the azura shrine LOD to work properly, I have implemented a mesh mask rule as follows: "Meshes\Clutter\Statues\shrineofazura01.nif" and have set the rules to be as attached.
I then run dyndolod and generate the static LOD, after which I follow the steps required to generate the dynamic LOD for open cities. When I play in game however, the LOD for the modded Azura shrine is morphed inside the LOD for the vanilla Azura Shrine - the vanilla LOD disappears when I get close - but using the tfc command really highlights the issue. I posted on the modders page and on the advice of a response there am posting it here. I was told to see if I could select the vanilla mesh to see which plugin might be causing it, but using the TLL command showed that it was all LOD. I'm not entirely sure what I'm doing wrong and would greatly appreciated any feedback!