Hey guys. I'm running into a weird interaction between Lux and Dyndolod. Whenever I have Dyndolod and Lux installed at the same time, my waterfalls flicker when I move the camera. Removing Lux causes the flickering to stop. Similarly, leaving Lux active but removing Dyndolod also causes the flickering to stop. These are the only two mods that seem to have an interaction (I went through my entire mod list disabling chunks).
Example with Lux installed: https://streamable.com/e3tsbp
Example without Lux installed: https://streamable.com/a0v731
Again, the flickering also goes away if I disable Dyndolod instead of Lux. They just don't seem to like being installed at the same time.
Plugins load order:
Mod list load order:
The issue happens with both Water for ENB by mindflux and Water Mod by wSkeever. It happens with or without any ENB active.
Inside Lux FOMOD, I've tried all the different optional effects (mists and fogs without effect lighting, without particles, SMIM meshes patch, nothing enabled, etc.), although I don't think any of those meshes would be affecting waterfalls. I've also tried placing Lux below TexGen_Output to let Lux overwrite it, but that doesn't do anything.
I've tried starting a new game, as well as re-running xLOGGen, TexGen, and Dyndolod.
I am using the latest version of Lux as well as Dyndolod 3.0 (build 79).
Anyone have any idea what could be causing the conflict?