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luci66

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Everything posted by luci66

  1. Hey sheson, thank you for all your help. i have managed to solve it. I tired disabling all those dlls but they were not the issue and also (resaver couldn't load the file , it gives position mismatch error) But anyway I solved it as - The issue was that I hadn't made a full clean save when updating. Normally how I update is, I go indoors, save , exit then remove old outputs then generate new and the game loaded fine. But this time, on newer versions- After a clean save, I ALSO had to remove old output, then LOAD the game with MISSING DYNDOLOD esm and esp, and MISSING OCCLUSION. Then wait a while then save and exit. Then installed the new outputs and now when i load back the game works great and any save i make loads properly. I didn't know you were supposed to load the game with missing esps and esms then save and exit. I thought that would cause too many orphan scripts each time. I don't know if that is the correct procedure but next time i'll use the MCM beforehand and update properly. It was my mistake. Thanks for your help as always. Edit: however that save file is as good as dead. had to load the older save and do the steps properly to make a new save for it to work. Incase someone else encounters a similar issue.
  2. Thank you for quick replies >yes I just tried adding uicompressions to 1 and 0. >maxStdio is 4096 >Im on 243 esps+ems i believe. >It happens with both usual save and the save I made with resaver. I cannot make any more saves from there. >It works fine with new game. >I have tested removing many mods. But it is just dyndolod and texgen output that needs to be removed for the game to start working and me being able to save. >I have a crash logger. i'm on AE so i cannot use .net log here- ctd issue - Pastebin.com Thanks
  3. Hey yes, sorry I forgot to mention, I'm on SSE/AE latest and I have already tried using SSE engine fixes and setting the save game max size alongside using resaver to clean the save before creating a new save. But I still cannot load the new save if i do it right now with dyndolod enabled. The latest save file cannot be loaded at all.
  4. WOOPS, posted twice- didnt know it would end up in the same place. issue same as above. With alpha 77 and 81 i believe (recent latest ones), I get CTD when loading a save file which had dyndolod enabled. Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save file will CTD on load. Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads! I had never had these CTD on load with older alphas, but only the ones in the past few weeks. All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it happened again as soon as i reran dyndolod. So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled? And what causes this? missing mesh? how do i prevent this from happening again?
  5. hey sheson, I have a problem with my dyndolod. I have been using it for a long time now. But recently with alpha 77 and 81 i believe(recent latest ones), I get CTD when loading a save with it. It took me a long time to deduce that it was Dyndolod causing the CTD. Basically, I can load an older save successfully, but I cannot make any more saves with dyndolod enabled. The new save will CTD on load. Now i figured it was dyndolod causing the issue because after I disabled, texgen, dyndolod outputs and loaded an old save and made a new save. The new save loads! I had never had these CTD on load with older alphas, but only the ones in the past few weeks. All this time I thought it was old scripts and uninstalled mods and loaded way back losing a lot of progress and been playing it from there but it was dyndolod. So how do I fix my save file, which CTDs on load as it was saved with dyndolod enabled? And what causes this? missing mesh? how do i prevent this from happening? thanks
  6. Thank you so much for quick and good answer. I understand what to do now. Good day
  7. Hello, I have been using dyndolod successfully for a while. However I recently noticed that the generated dyndolod output file is only half the size of what it used to be. I remember it being around 10 gb but with alpha 60 and some recent versions, it is only around 4 gb with the same settings, if not higher settings. 3 part question- 1. Are the newer versions so well optimized that it saves that much space? 2. Does the load order of mods such as "dyndolod resources se", "texgen output", "majestic mountains dyndolod 3 pack", "Skyrim Remastered- Glaciers and Ice LODS for dyndolod" etc matter before running dyndolod to produce output? 3. Even after downloading Inigo bloodchill manor patch and majestic mountain bloodchill manor patch, and rerunning dyndolod, the respective areas are still covered in rocks and almost unplayable. Thank you
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