Hello Sir Sheson. First of all, thank you for your amazing work and for being so active and helpful.
I recently restarted modding skyrim after a longer break and built my LO.
I've been using DyndoLod 2.0 for a long while and tried out 3.0 months ago without any issues.
The problem came when I tried to run DYNDOLOD 3.0 (pre AE version, using Papyrus Logs) with Ultra Settings etc.
My game would literally crash after launching either a new game or getting into an already existing save file. I tracked the crashes down to the Dyndolod.esp.
After a loooong while of constantly running dyndolod again and again. I came across an old post where you pretty much told the person to manually disable chunks of DYNDOLOD Output and check if it works. I did that and came across empty meshes (file size 235b, name of NiNode ''obj'') in the meshes/terrain/objects folder, which I disabled afterwards. No crashes happened afterwards. (Netscript Framework Crash Logs would also mention this mesh in the crash logs)
Do you perhaps know what type of mods could cause these types of meshes to be generated via dyndolod? I have never had this issue before.
(Here is my LO if u rly need it)
https://paste.ee/p/B9mYE
(Edit: NTOverhaul.esp is tree replacer and NTADDON.esp tree addon, NGOverhaul.esp is grass mashup)
With kind regards,
Noah