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Brexin212

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Everything posted by Brexin212

  1. I followed the STEP guide, removed the 2d billboard files, redid everything with DynDOLOD 3 and now everything looks great! https://ibb.co/HBd4nM1 I just have 1 more small issue, I get some trees that are floating in the distance. Any ideas? https://ibb.co/2Ppb8N1
  2. I was under the impression that a 'billboard' was a 2d image of a tree that is painted on the screen in place of a 3d tree? In any case, my landscape should be covered with trees in the distance, but there are very few trees in the distance. This creates a massive tree pop in as I travel in the game world (no tree at all to BAM, there is trees there now I will try and generate these now using that guide and v3 of DynDOLOD. What should my tree settings be?
  3. Hello, I am having issues with tree pop in and not being able to get tree billboards on the screen. I have looked at other threads on this forum, as well as reddit trying to find an answer and nothing has worked thus far. I have followed 3 separate guides, and have used 3 different mod setups trying to get billboards to load and pop-ins to stop. It does not matter what tree setup I use (EVT, S3D Trees, or Happy Little Trees), My game never looks how its supposed to. I have been fiddling with this stuff for over a week now and am just at that point where I am going to give up. What am I using: DynDOLODx64 v2.96 DynDOLOD Resources SE v2.88 xLODGenx64 v4.1.3.1 xLODGen Resource - SSE Terrain Tamriel v1.0 Mod Organizer v2.4.2 SkyrimSE v1.5.97 (old files before anniversary update) SKSE v2.0.20 I am running DynDOLOD after TexGen as the instructions say to do (using 512 texture size), ensuring that I add the TexGen output as a mod and activating it in MO2 before running DynDOLOD. I am running these programs through Mod Organizer after sorting my mods with LOOT, ensuring the output from these 2 programs are on a separate drive from MO, Skyrim and The programs themselves. My SPECS: i7-8700K @ 3.7ghz with turbo mode at 4.7ghz 32gb RAM EVGA GeForce GTX 1080 Ti SC2 Gaming, 11GB GDDR5X 1440p G-sync monitor Tree Mods I am currently using (in exact order in my mod list): Happy Little Trees Happy Little Trees - Billboards (Contains all billboards from "Indistinguishable Billboards for Skyrim SE", therefore that mod is not needed). Happy Little Trees Add-On - DynDOLOD 3 (Contains billboards and ultra lod stuff) TREES ADDON SE Aspens Ablaze Bent Pines II Leafeater's 3-in-1 Tree Overhaul (only adds tree locations to the city cells, esp plugin) Alpine Forest of Whiterun Valley (only adds tree locations to the world cells, esp plugin) Reach Tree Replacer SSE Reach Tree Replacer - Billboards Reach Tree Replacer SSE - DynDoLOD Ultra Tree Lod Example of what is happening in my game. These screenshots were taken in the exact same session, I just moved forward a bit: As you can see in the screenshots above, SOME trees are rendering billboards in the distance (Bent Pines II and I think Trees Addon SE), but not from the main tree mod or tree locations added by Alpine Forest of Whiterun Valley. Setting the fTreeLoadDistance in the MCM menu has zero effect in game. Even saving after changing a setting and completely reloading the game has no effect (though the slider is updated in game after reloading in the correct location). I have tried using my setups on fresh new games and there is no difference. MCM menu screenshots: My INI settings were set using the "Ultra" setting using BETHini, and are as follows in both My/Documents files AND my profile ini files through MO2: The latest guide I used was a video guide by WazaLang: I followed his guide step by step during one of my setups and was not able to get my billboards to load like his. I used the exact mods he used, and the exact DynDOLOD settings he used also. Other guides I used were: https://www.nolvus.net/guide/ultra/lodgen https://lexyslotd.com/guide/finishing-line/#dyndolod-dynamic-distant-lod-generation If anyone can assist me I will be greatly appreciative!
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