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Halliphax

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Everything posted by Halliphax

  1. I'm already using DynDOLOD 3 (and have been since release), not the latest Alpha version mind you but definitely version 3
  2. Spot on, that was the problem. Doesn't look like DynDOLOD forwarded the Random Anim Start flag from the base record in the source ESP over to the DynDOLOD.esm file. Setting the records manually did the trick (for anyone in the future reading, it's the below records): FlyingCrowSILENT_DynDOLOD_LOD [MSTT:150074A5] FlyingCrow_01_DynDOLOD_LOD [MSTT:150074A1] FlyingCrow_02_DynDOLOD_LOD [MSTT:150074C7] FlyingCrow_03_DynDOLOD_LOD [MSTT:150075A7] FlyingCrow_04_DynDOLOD_LOD [MSTT:1500748A] FlyingCrow_FLOCK_DynDOLOD_LOD [MSTT:15007596] Thanks Sheson, PM me your address and I'll be sure to UPS my first born over.
  3. Hello all, Is anyone able to lend a hand on an issue with bird LODs? I'm using Flying Crows SSE (https://www.nexusmods.com/skyrimspecialedition/mods/49270) Since using the mod when it was first uploaded, both with DynDOLOD version 2.x and 3.x the LODs for the crows have been completely in sync despite the "Desync Birds of Prey" patch being installed and active. I've checked the two Activator records in the DynDOLOD esp (0010581f and 00105824) and they have the "Random Anim Start" enabled, so not sure where the issue is coming from. The esp for the Flying Crows mod does not have any Activator records requiring this flag to be enabled, though it does have Moveable Statics but the relevant flag is enabled here. Using the DynDOLOD DLL, if that makes a difference. Log files are uploaded here: https://ufile.io/0ilgsfj4 Apologies if this is a stupid question and I've missed something obvious, LODs aren't my strong point in Skyrim modding.
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