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mostwanted11

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  1. https://imgur.com/a/2RYgrPo Fixed, thanks!
  2. can i just regenerate a new output with this? it takes like 5 mins tops to generate and test sovngarde world anyway, and if it works, i'd like to use it for all the worlds
  3. https://easyupload.io/pil0al https://imgur.com/a/tcPL72c The two pictures I am attaching here are LOD models, just far away and up close. They are visibly MUCH skinnier from far away than up-close. I am wondering why this happens to me when the rendered full tree model is completely fine mipmap wise. The mod's name is Nature of the Wild Lands.
  4. Off the top of your head, what could be making 3d lod tree mipmaps look significantly worse across two setups using the same tree mod?
  5. https://ufile.io/kxe8o99l https://www.nexusmods.com/skyrimspecialedition/mods/139896 if i crop the complex textures, they dont get skipped anymore and the file i made i put in the logs, but i put it in mo2 in data/dyndolod/
  6. What causes texgen to skip over some grasses when creating billboards? The result is that these grasses typically don't receive any lods. This issue only happens with this mod https://www.nexusmods.com/skyrimspecialedition/mods/139896. I have recalc'd bounds and i made a txt file in my mods folder and set the specific mesh to true, but the file that gets generated in texgen turns them to false like this "groundcover.esp;0000030A;r_curly_grass01,True,False"
  7. Ok I'll do it in a bit, should I do it with the PineAtlas I provided or with the default one? EDIT: the experimental dyndolod doesnt do anything beyond "Gathering LOD Assets"
  8. Here are the additional files I forgot to upload, I am generating stuff in sovngarde because its quicker LODGen_SSE_AltTextures_Sovngarde.txt DynDOLOD_Sovngarde.rar
  9. Logs: https://ufile.io/2z3lkhiv Texture: https://ufile.io/0yz92zcr Screenshot: https://imgur.com/a/E26P8eP So I tried everything including scale 128 again since I was clearly mistaken in its use and the issue still persists, scale 128 has no skinny trees but the lods got black leaves. EDIT: I tried with just HLT and your high quality lods and the issue is there hmmm I think it's unrelated to how I'm saving. Maybe something else is broken but I have no mods running that could mess with it
  10. Okay so I filled the black background but it still has the same issue Lost on what to do next
  11. Holy crap that is insightful. Thanks so much for the thorough explanation. I will try and fill the black center myself then. But I would like to ask, would setting usemipmaps fix this issue or is it unrelated? I didn't understand this part completely sorry.
  12. Currently generating dyndolod so I won't be able to provide the files you ask but it's Happy Little Trees and I'm editing the texture because its colors are way off with my setup. I am recoloring the nearby area as a whole because I think those include mipmaps. What's an alpha channel? you mean scaling Alpha or am I misunderstanding? Sorry not knowledgeable on the topic
  13. Ok I tried 128, 112, 96 and 64. Only 64 had no skinny trees issue but obviously it had the lod issue. Attached a picture of the settings I used because my texture tools is a bit different than yours idk why. Idk what am I doing wrong :/ The skinny trees issue happens with any Pineatlas replacer I've found on the nexus as well. My current workaround is that since I'm modifying only the green pines and the dead ones not the center part of Pineatlas is that I have the trees with lod issues use a basic PineAtlas and the ones I'm modifying use the modified PineAtlas.
  14. I wasn't doing that before, and the issue of skinny trees was resolved (even with my edited texture) when I was using scale 80. I will try to use cutout alpha and let you know. Thanks for your help.
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