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wain831

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Everything posted by wain831

  1. Cool, thanks for the response.. almost added it
  2. Quick question.. How come we are not using Unique Border Gates - Pale Pass for Point the Way?
  3. thanks guys good info, i recently did something similar to argonian armors.esp to get cultural diversity to work work with cco remade, changed the bandolier records and the master in the file header from dr bandolier to cco remade, havent tested it yet. kinda worried now lol
  4. @cj , i saw your post about the cc 3dnpc patch having masters messed up, and suggestion to fix it in WB. Isn't it possible to fix that in TES5edit under the file header section?
  5. Im running SRLE/REGS.. getting errors from NPC Enchantments in my SUM.esp from 3DNPC... I cut the details out...[02:05] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord[02:05] Background Loader: Errors were found in: Darksteel1_3DNPC "Darksteel Watcher" [NPC_:CE1D7A94[02:05] Background Loader: Errors were found in: Male6Darksteel3DNPC "Darksteel Agent" [NPC_:CE1E8C69][02:05] Background Loader: Errors were found in: Korrilan3DNPC "Korrilan" [NPC_:CE2BB987] Not sure how to fix this or what is causing it. its only in these 3 NPCs. Everything else looks good. Should I just put 3DNPC on the blocklist for SUM?
  6. Having an error in TES5edit due to the Prometheus_NSUTR BDS Patch.esp being sorted AFTER Better Dynamic Snow.esp per the SRLE/REGS guide. That puts it at #29 in the load order ... Prometheus_No_snow_Under_the_roof.esp is #139...being the master TES5edit won't finish loading. Changing the rule to sort after Prometheus_No_snow_Under_the_roof.esp fixed the issue. I think the SRLE/REGS conflict resolution guide needs to be changed...
  7. I agree it doesn't belong in the pack, I meant missing from my ideal setup is all. Like I said, I love this pack in conjunction with SRLE. Much thanks. Didn't know that Hunterborn conflicts with IAv7, care to elaborate? or is that posted somewhere I can read up on it? Another mod I wish I could use is Immersive Patrols but I suspect it could cause issues with a full SRLE/REGS setup
  8. Hey CJ , I read the part that says don't clean if not stated...buuutt just want to be sure since this WIP. To clean or not to clean..BFT? (its the only one on my load order that BOSS is flagged). Oh and thanks for this awesome guide btw (SRLE/STEP support is great), I know its a lot of work and it is much appreciated. I was trying to do a similar install on top of SRLE about 4 months ago but I gave up.. too many conflicts I didn't know how to fix. The only thing this is missing IMHO is CWO and follower mods like Vilja/Hoth/Inigo. Do you think REGS/SRLE is compatible with the Immersive Survival pack? I would like to try that out as well, Hunterborn looks cool.
  9. I noticed on in guide it says incompatible with EFLX exteriors at the beginning and under the LoS section it says incompatible with ELFX enhancer... I had assumed you meant both but this post contradicts that... Im using REGS on top of SRLE so I reinstalled EFLX without exteriors and added LoS, no enhancer with SRLE so I should be good right? Another quick question.. haven't installed many mods from steam before so just want to make sure I didn't do something wrong. I noticed Amber guard only has a esp, no bsa. Is that right?
  10. RRR_3DNPC-Patch.esp doesn't have a sort object set in BUM/BOSS or the guide... any suggestions?
  11. Okay I found a fix.. only ran BUM/BOSS once after but it worked ...changed the rule to "ADD AHZmoreHUD.esp AFTER towPOV.esp" that was the last entry on the MCM Mods list so I guess it is pretty much the same as the rule in the guide. Still curious what is causing the "BOSS.exe stopped working" error when following the suggested BOSS Masterlist update.
  12. Hey Neo or anyone who can help.. started a fresh Skyrim and SRLE install yesterday and after I added MOREHud and SKYUI,BUM started crashing. BOSS.exe error. if I disable SKYUI it will work..sometimes. If I disable MOREHud it works everytime. BOSS will run on its own with everything active. I reinstalled SKSE/BOSS/BUM/SKYUI no luck. Also I followed the guide to the letter.. thinking maybe I should just drop MOREHud.. any suggestions? or thoughts on why I'm getting this error?
  13. thxs again for the reply, I really like how SR:LE is looking can't wait to see it completed. I spent close to 500 hrs on console skyrim until I got tired of all the things that I wished were better and switched over to PC (I bought a decent Asus G750 and the lengendary edition)working on building a tower good enough for ultra everything) I started modding my game just by looking at what was on Nexus, then stumbled upon STEP ( great work guys , thanks again has taught me so much about everything)and from there SR (which i prefer due to inclusion of Frostfall) But I really want try to implement some other mods like CWO plus IP and EEO. Hoping I can figure out how to make it all work together. Another question I have is was SR abandoned in favor of SR:LE due to this possible 128 plugin stability ceiling or was it just time for something new? I'm trying to decide which platform to build from.
  14. well thx i guess ill just have to figure it out. seems like most of the time it is cell and worldspace edits. Is there any advice you can give on things that should never be changed like the location records? or/and things that that can almost always be safely be changed to match dlc and unofficial patches?
  15. thx Neo, it is the location record. 00018a58. What I'm trying to figure out is if I do a full SR or SR:LE install (understanding that SR:LE is still WIP) and I want to add extra mods how do I determine what needs to be patched? Is it just the worldspace conflicts? After researching your guides and FNVedit guide on conflict resolution I feel like I have a good understanding of the actual patching with TES5edit. It seems to me like the correct process is to check the bethesda Esms first then the Unofficial patches for conflicts, after that the complete load order? What I haven't been able to find any documentation on is which conflicts need resolution. Also what filter do you use for CR? Can you enlighten me? Thx for your time and sharing your work btw. Your guides are the best I have seen.Â
  16. Hey there, I am trying to learn how to find and fix conflicts with TES5edit. Went through the SR:LE guide last week to get some hands on exp with Neo's patches. After I finished I used TES5edit to check for more conflicts and I saw lots of red, most of it was taken care of by the SR conflict resolution.esp but I did notice a conflict with Falskaar ( NPC Jalamar) being overwritten by Point the Way and Touring Carriages. I was gonna patch it to test it out and see if he would be in Riften with/without another patch.Then I noticed there were some overwrites of USKP(NPC fishwife),dawnguard(queststarters),and hearthfires(alot of stuff) in the same form id. Is that something that needs resolution? I am away from my PC right now so I cant include the Form ID sorry, Will do later if needed, THX
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