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Braxus

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Everything posted by Braxus

  1. I used to get those same type of errors. I fixed them by loading the plugin in the error message using Creation Kit. Then saved it which creates a valid Form ID. Just install Creation Kit, and then load it with your mod manager, ( I use Mod Organizer 2), and then click the folder icon to load your plugin list. Then activate the .esp that the error message shows is causing the Unresolved Form ID. Then click OK. Then simply save it by clicking on the disk icon next to the folder one. Dyndolod will no longer give you an error for that particular plugin. Repeat the same process for each plugin that causes the Error.
  2. I have what appears to be mountain snow textures being projected in front of trees. Is that a Dyndolod 3 issue or just a limitation of the Skyrim Engine? Is there a fix for this sort of thing? It's mostly noticable when in front of Bleak Falls Barrow and looking toward the mountain to High Hrothgar. Here is a picture showing the issue. https://i.imgur.com/5giyOKx.jpg Thanks for any help/advice!
  3. Wow thank you! That's exactly what I needed! I never knew about More Informative Console. I will try that out now. Much appreciated!
  4. Greetings. I'm down in the Midden under the college of winterhold, and noticed that the walls and floors of certain areas look somewhat bad, and wanted to try to isolate which one of my mods has that texture. I opened the console and clicked on the wall, and got this value "000afc9f" on one particular wall, and wanted to know if there was a way to locate that value quickly with some tool. I thought someone mentioned xEdit , but if you fine folks know an easy way I'd sure be thankful. I've looked through all my textures mods and nothing mentions anything close to the wall structures in the midden area. And I'm using complete overhaul mods. Thanks!
  5. Thanks so much for the proper info. I'm also using Ultra Tree option in Dyndolod. Should I also alter the ftreeloaddistance setting higher than what it defaults to in the ini or does it matter that much and have a substantial performance impact?
  6. Thank you both so much for the response! And thanks for producing Dyndolod! The best thing to ever happen to Skyrim :)
  7. Greetings. Still learning the basics about Dyndolod and reading the manuals, and was wondering if there is a LOD setting I should use for far distant mountains since I keep seeing ones that look bald and not detailed. I did try setting these values in the INI first I found on this site, which actually solved the problem but gave me a massive performance drop and occasional stuttering. fBlockMaximumDistance = 500000 fBlockLevel1Distance = 140000 fBlockLevel0Distance = 75000 fSplitDistanceMult = 4.0 So I'm wondering if there is a Dyndolod solution I must've missed. Thanks for any help!
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