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swsjr

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Everything posted by swsjr

  1. I'm past the Civil War. I can live with using the docks gate as long as I can still use my save. I may try upgrading and downgrading, as it should replace the core files. I also read a post where someone had the same problem and said removing occlusion.esp fixed it but, I tried that, and it did not work... Either way, I appreciate the time you guys took to try and help me. If I ever get it solved, I'll come back and update the post.
  2. Crash log with everything disabled except `Unofficial Skyrim Special Edition Patch.esp <- HearthFires.esm <- Update.esm <- Skyrim.esm. On a side note, my save was in the Windhelm Docks Warehouse. When I exited, Horkers were attacking the docks, which I found funny. I'm about to give up, if I find the energy I'll try the disable 1/2 thing but for now, I may just have to live with using the docks gate. Crash_2023_7_17_12-21-6.txt *edit - I'll have to go back and expand the disabling as z929669 suggeted when I have time.
  3. Thank you for the reply. I really do appreciate the help. I am familiar with the concept of disabling half the load order at a time, etc. but I was hoping to avoid that. I went back and tried disabling all "relevant objects" (mods) again to see what the log would show as Mousetick inquired/suggested. It shows the following: "Possible relevant objects (8) { [ 9] TESObjectACTI(Name: `Catapult`, FormId: 0005A5FE, File: `Skyrim.esm`) ... etc, etc. attached. 0005A5FE is Editor ID: CWCatapult, Model: CivilWarCatapult01.nif inside Skyrim.esm: Clutter\CivilWar\Catapult\CivilWarCatapult01.nif... That seems strange to me... I will get around to doing the 1/2 thing when I can find the time. I was also thinking of validating the files through steam but, I want to avoid the update. I could downgrade again but, I'm concerned it may create more problems just to solve one. Crash_2023_7_17_7-13-55.txt
  4. I'll have to generate another log. I've been avoiding using the main gate after troubleshooting for three days. As for it not crashing until now and other additions, I changed out Windhelm textures, switching from Skyland to Northfire's and added patches associated with Northfire's (Parallax, Embers, Los II). I also added FYX WIndhelm Entrance, Windhelm Bridge Archway and Doors, and Windhelm Docks Pathways. I wanted Pathways because I am still able to use the docks gate. I'll disable everything again and generate another log. Thanks for responding. *edit - forgot to mention I updated xLODGEN and DynDOLOD applications/installs and ran them as described in the initial post.
  5. Thank you for the reply, DoubleYou. Yes, 1300 is many mods but, I've been playing on this save for about 3 years. I agree, it is probably navmesh related. I just wanted to rule out other things. I appreciate you taking the time to respond.
  6. Skyrim SE: 1.5.97 SKSE: 2.0.20 xLODGEN: xLODGen.98 DynDOLOD: DynDOLOD 3.00 Alpha-128 I am experiencing a crash while attempting to enter Windhelm via the main gate. I admit I don't fully understand the logs, but this is the first time in years that I have not been able to identify the exact reason for a crash and correct the problem. I have done/am attaching the following in hopes that someone more experienced can assist me with identifying the issue: 1. .NET Script Framework - Crash_2023_7_16_8-49-57.txt: I've attempted disabling every mod listed in the possible relevant objects section and the game still crashes when attempting to enter the main gate (TESObjectCELL(Name: WindhelmCandlehearthHallExterior_, etc., etc.). I can exit through the main gate and I can enter/exit through the dock gate. 2. TexGen - TexGen_SSE_log.txt - ran twice, indicates it completed successfully. 3. TexGen - TexGen_SSE_Debug_log.txt - Could not attach due to file size but indicates it completed successfully. 4. DynDOILOD - DynDOLOD_SSE_log.txt - Ran DynDOLOD twice, including Occlusion creation. 5. DynDOLOD - DynDOLOD_SSE_Debug_log.txt - same as #4. 6. zLODGEN - Generated TexGeN successfully. Ran DynDOLOD again without Occlusion. Decided to try generating it via xLODGEN instead. 7. Papyrus - Papyrus.0.log - Could not attach due to file size but indicates script errors. There were no errors similar to what is indicated in the DynDOLOD readme. 8. Nifscan - Various errors indicated, but file was too large to attach. 9. Mod List/Load Order from MO2. Any assistance would be appreciated. Thank you! Crash_2023_7_16_8-49-57.txt TexGen_SSE_log.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt modlist.txt loadorder.txt
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