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pureblack_HMD_OLED

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Everything posted by pureblack_HMD_OLED

  1. I tried to search for the wrong terms and didn´t find these comments you posted. Sorry for the inconvenience of my fault, Sheson. I thought it was contaminated in Nexus. I trust in you and your decades-work, but not so much in Nexus site. Thank you.
  2. Sheson, I just downloaded the latest version of Dyndolod from: https://www.nexusmods.com/skyrimspecialedition/mods/68518?tab=files But my Kaspersky Antivirus detected a Cryptojacking trojan called "UDS:Trojan.MSIL.Miner.gen" in all executables in the "Edit Scripts" subfolder. I would like to know of a source from where I can download Dyndolod safely. Thank you very much.
  3. Dyndolod 3.00 alpha 63 (installed in c:\DynDOLOD with a desktop shortcut with administrator privileges in TES5VR mode for its executables) with Dyndolod Resources alpha 17 (installed through vortex mod manager) both for SkyrimVR (latest version). TexGen64x successfully generated its content (with a few missing textures), but Dyndolod64x doesn´t find any mesh, script, nothing ;-(. Previously, with Dyndolod 3.00 alpha 23, i didn´t have any problem (even the error in the message dialog didn´t happen in alpha 23). No bugreport.txt, just gigantic debug logs. Any help is valuable P-) . Thank you. DynDOLOD_TES5VR_log.txt TexGen_TES5VR_log.txt error message dialog.txt
  4. The occlusion esp´s weren´t merged. Of course, i unchecked "disable mods" to prevent the error. I give up. I will redo the entire occlusion generation instead :) Thank you.
  5. I want to delete the post above. Seems that i need to uncheck "disable mods" option under "merge settings" tab. I will redo the process. Sorry. EDIT: 1- Before do the process again, i unchecked "disable mods" of "merge settings" tab of ZEdit. 2- Repeated the process. 3- Merge was built sucessfuly. 4- Relinked scripts sucessfuly. Now i will see if it works.
  6. Hi, I tried to merge 2 occlusion esp´s, but came with this error. What i did: 1- Generated occlusion for main worldspace list. Renamed occlusion.esp generated to "bruma till vigilant.esp". Compressed to: bruma till vigilant.7z. Installed in vortex, enabling the esp. 2- Generated occlusion for the new worldspace. Renamed occlusion.esp generated to "chanterelle.esp". Compressed to: chanterelle.7z. Installed in vortex, enabling the esp. 3- I did put both occlusion esp´s after dyndolod.esp in plugins load order. 4- In ZEdit, chose "Create Merge", selected the two esp´s, named the mod as "OCCLUSION bruma till chanterelle" and the esp as: occlusion.esp. Chose Clobber - Merge down (OLD). 5- Resolved 1 load order problem with ELE plugin and clicked OK. (my original load order showed this mod in red). 6- Built the merge and came with the error in attachment. I would like to know what i did wrong, if possible. Guess that merging occlusion esp´s is not viable. No problem, though. Thank you."
  7. Sheson, thank you for your good will and patience with newbies like me. I will go to study everything you suggested me right now.
  8. HI! How can i merge various occlusion.esp files into one? It´s because my pc spends 5:40 hours to generate all the worlds for SkyrimVR in quality 3 (if there is a quality 4 command line, please, i would like to know. I like the maximum occlusion performance possible for my old cpu). It would be very handy for me to be able to divide the process so i can add occlusion data for a specific world from a "new land" mod, for example. The second question is: how can i delete occlusion data from occlusion.esp of a specific world? For example, i did never be able to run SkyrimVR with Dyndolod generated for Darkend SE mod. It always gives me CTD. I tried the Sheson´s advice of "not generating static LOD" specifically for Darkend, but without success. What i did with Dyndolod: 1- Marked all worlds, clicked in MEDIUM settings, edited \tree to use Ultra Trees (lod4: static lod. lod8 and lod16: billboards. FAR LOD. "Unchanged"). 2- Deselected all worlds. Selected only Darkend worlds. Unchecked "Generating static lod".Clicked in MEDIUM settings, edited \tree to use Ultra Trees (lod4: static lod. lod8 and lod16: billboards. FAR LOD. "Unchanged"). Pressed OK. Thank you!!
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