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AiElias

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Everything posted by AiElias

  1. I am not seeing the recalculate bounds command inside xEdit, but the object does appear to have them. Edit: I should also not that TexGen is failing to generate both the billboard text files and dds images. Edit2: I'm an idiot and this is clearly not the CK, one moment.
  2. That is correct, I am talking about this in the context of hybrid tree generation for the trunk panes. I believe I have done both of these things, including the placement into the correct directory and with correct CRC32s derived from the full models. Here are the relevant logs. TexGen_SSE_log.txt LODGen_log.txt
  3. I'm having issues with DynDOLOD 3.0 refusing to generate custom billboards for the 3D Trees ash pines and light ash pines. I'm not sure if the issue is something on my end or if it's an actual bug but I've been playing around with the Rendered options in TexGen for hours at this point and I'm still not having luck. I've had no issues with TexGen cooperating on the 60 other trunks for the hybrid lods I'm generating it's just happens to really not like those 10. As per the instructions, I've named them correctly to include the CRC32 IDs and _trunk.nif in their name. And placed them in the DynDOLOD render folder. Along side the other trunks which generated their billboard properly. I've also tried placing them in the dyndolod install render folder as well. I've looked through the log and there is no error or anything of the sort, or even a reference to those trunks. I'd be happy to send any files or screenshots that may be necessary in addressing this, thanks!
  4. That was in fact the issue. If someone is having this issue in the future, make sure you don't have a duplicate Lod Nif in a different directory.
  5. Yes on both one and three. No issue there. Nothing I see in the logs to suggest any error occurred or that any other 3D Tree Lod nif is being used. I know that they lods are getting updated because I've been color correcting the textures as I've been doing this and they've been changing. There is nothing in MO2 overwriting the nif assets. I've also copied and pasted the 3D Lod nifs nodes into the actual tree nifs to double check scale and they line up perfectly so nothing going on there. How does DynDOLOD find the nif files to use? I did make a backup copy of the originals and put it in a different directory... but that couldn't be it could it? I'll check.
  6. I haven't seen any mention of this on the forum or google but sorry if I missed it. What is the process getting DynDOLOD generation to register upscaled trees? I've upscaled 3D Tree pines by 25% and applied the changes to the main and child nodes. I've also done the process of upscaling the collision meshes by extracting and merging through NifUtilSuite. Lastly, I've scaled the 3D tree lod nifs that come with 3D trees. Still, the scale of the lods in-game post generation is only 100% the original size not 125% like I am expecting. Am I missing something? Thanks in advance for any help or leads!
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