I'm using DynDOLOD to generate an underside mesh, but no matter what I do I can't seem to stop it from poking through the regular terrain. I've tried changing the quality and position settings several times, but it doesn't seem to make any difference. I'm attaching a screenshot to show the issue. It's especially evident on the throat of the world. You can see the lighter colored underside mesh sticking through the mountain, causing a very unnatural "banded" look. Can someone please tell me if this is the expected result, or if I'm just doing something wrong? The settings used for the screenshot are -1000 position and 5 quality, but like I said, I've seen the very same issue with the default settings and others that I've tried. Any help would be much appreciated.
Edit: I realize the picture isn't very clear. I can take another one in clearer weather if the issue isn't visible enough.