Hi,
in the last days, i tried to generate grass in dyndolod, but i cant get it to show in game. On this way, some things confuse me.
I read on some grass mods pages on Nexus that the generation of grass failes if the grass has "No Object Bound". Is this true? And what does that mean for the popular grass mods like Verdant and Folkvangr? They cant be used until the Mod Authors updates this? I use Verdant, so maybe this is the problem?
Another thing that grinds my gears is the need of Grass LOD. With NGIO, the draw distance could be set to very high values, which would eliminate the need of Grass LOD.
Does Grass LOD has much better performance than the grass from NGIO? Seems obvious, but i just want confirmation on this.
Another thing is: It would help a lot, when some Users who did get Grass LOD to work would upload Pictures as reference. By doing this, the new User would know that it is possible with different LOs and different grass mods. The OPs from you seem to be with a Vanilla Setup.
So now to my Grass LOD generation:
Skyrim 1.5.80
DynDOLODGrassMode = 1
uGridsToLoad = 7
https://ufile.io/f/jzlj3
Result: Grass loaded in loaded Grids, but cuts right after that. No sign of any grass from Grass LOD