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Everything posted by Nshell
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CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
torminater i lowered mine to test for stability, im still struggling where can i squeeze for more stability with out loosing much on textures. but go ahead and test your self that terrain setting and make your conclusion. im still hitting the RAM ceiling very fast... -
have you tried again to rebuild the patch? thats weird, never happened to me.:o_O:
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CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
Edit: your crash is directly related from RAM hitting the ceiling of the amount available for the process from VMM. Nothing you can do about it as is, you need to unload the amount of bytes that are being allocated by the process. in simple words you cant use skyrim with such high settings(you need to lower some textures and over all load), its not physically possible as the engine is atm built. this is a good thread for you to understand how other users are handling this issue I told you its RAM, like all of us that want to experience skyrim in the next level but we are limited to just one instance of large address. about HT no game supports it. and its logic, games need synchronous processes and 1 core processes better than 1 core split in 2(lets not get in detail here). about the inis its hard to tell you what to use and what not. you have them as a base, for now compare them with yours, and try to understand what they will do to your game and if you want it or not and at what values. about the multithreads you really need to change it cause their set to 4 cores only. -
you dont have to worry, thats boss telling you about esp re leveling and de leveling NPCs. what you need to do is right click the last esp "Bashed Patch, 0.esp" and select "Rebuild Patch..."
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CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
you see thats where your wrong, and your system can handle multiple address spaces. You need to understand that Skyrim cant handle multiple address spaces and it will reach a limit and crash without notice. Now that we cleared memory addresses I will help you. This is my load order first for a better process of skyrim i suggest you disable HT on your CPU(virtual cores will just be on the way wasting resources from the physical delaying any compute). uGrids i sugest you use 5 (i dont think your GPU will be comfortable @7 but you choose) shadows its ok with 4k(I use 8k:P) about terrain i did some changes on my ini cause i noticed some issues with my overall ini settings (some zfighting but not much) [TerrainManager] fTreeLoadDistance=125000.0000 fBlockMaximumDistance=437500.0000 fBlockLevel1Distance=122500.0000 fBlockLevel0Distance=61250.0000 fSplitDistanceMult=2.6250 bShowLODInEditor=0 i can post my inis as they are now but im under tests to find stability as well so dont take them as ready, and they are set to i5 4 cores you need to set them for your i7 6 cores if you use any setting -
CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
its hard to know and im not a programmer but, originally skyrim was built with out large aware address and it would only request to OS 2Gb Ram @ max. after many complaints Bethesda patched skyrim to be able of requesting Large aware address, this allows skyrim to request up to 4Gb from Virtual Memory Managers. Now my question is: why isnt skyrim able to request multiple address spaces? -
Lately I have been reading about 32bit memory limit and I really cant find any true explanation. Quote: 32-bit editions of Windows starting with Windows Vista are limited to 4GB is not because of any technical constraint on 32-bit operating systems. The 32-bit editions of Windows Vista and Windows 7 all contain code for using physical memory above 4GB. Microsoft just doesn’t license you to use that code. The 4GB limit is retrieved from the registry by calling a function named ZwQueryLicenseValue, which is itself called from an internal procedure which Microsoft’s published symbol files name as MxMemoryLicense. The license data that would have to be upgraded is protected in various ways from being tampered with. 32-bit Windows all that needs to be changed are two pieces of registry data whose sole purpose is to specify how much memory Microsoft permits you to use. this is only for windows its not about other applications or drivers. still...
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CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
For Boss User Rules you need to use BOSS GUI.exe its on the same folder where you extracted BOSS. About CTD its not so simple as: how do I fix CTD? you need to consider all Variables, Is it a new game? if not go indoors and sleep 31 days to reset all cells. make a new save, exit skyrim, launch skyrim with new save. How much Ram are you using? use skyrim performance monitor to check ingame how much Ram your using. (you will CTD after 3Gb(happens to me all the time... T_T))<------ "this is not a fact, this is simply the opinion of many users" how do I go around this? I usualy quick save after I pass 2.8G Ram and Quick Load, this frees about 300MB/400MB Ram check your INIs properly if you edited them. its hard to identify the absolute cause of CTD. -
Various issues requesting assistance
Nshell replied to Ezekiel33's question in General Skyrim LE Support
yes. Skyrim's eye adaptation effect -
Various issues requesting assistance
Nshell replied to Ezekiel33's question in General Skyrim LE Support
thats simulation of eye adaption. -
CTD New Game, Open World Space, STEP 2.2.2
Nshell replied to Jnipz's question in General Skyrim LE Support
it would depend on the order you cleaned them. you need to first clean Update.esm <--- why? because Dawnguard and DragonBorn use it as his master as well as Skyrim.esm(Never Clean Skyrim.esm!) after you clean Update.esm you are OK! to clean all other mods in any order(clean one single mod each time). Edit: after you clean your mods, and after you sort them properly with some user rules for the mods not yet in boss masterlist, i suggest you make a merged patch with TES5Edit, its very simple and it will also help you. dont include bashed patch in the merged patch, and load this new merged patch before Bashed patch, you will have to make a rule for it too. -
Skyrim completely in Slow Motion - no glitch! FIXED
Nshell replied to torminater's question in General Skyrim LE Support
this also happens if your GFX settings for some reason change to Ultra Low Power Consumption. -
thx for the links Farlo, im already going thru the syntax and will make a test page to start.
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ok than ill stop updating this thread, it will stay as is, or maybe better is for it to be (re)moved. Ill start a wiki based on average, its gonna take me some time cause im not really familiar with it yet.
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I thought that since I started this thread that i should finish it. After finishing gathering all info I would start the wiki in a more simple info based on average and not as complex as this info in forum with totally logged test. Edit: Im open to suggestions related to this thread, if i should stop immediately updating this thread or to continue until its finished.
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I cant add more chars to any post, i reach the limits, that why i need to make new posts to add all info available during my tests. I edited all posts a little, and hope this way its easier to understand the different tests and how they are connected in the different posts. Maybe you can merge all my posts together when i finish the 2.2.2 benchmark at uGrids=9
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics, Landscape & Environment, Characters & Creatures and Clothing & Equipment. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 17-32-51-29 fps.csv TESV 2013-03-05 17-32-51-29 minmaxavg.csv
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics, Landscape & Environment, Characters & Creatures and Clothing & Equipment. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log.txt
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics, Landscape & Environment and Characters & Creatures. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 17-02-50-53 fps.csv TESV 2013-03-05 17-02-50-53 minmaxavg.csv
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics and Landscape & Environment. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 06-43-00-47 fps.csv TESV 2013-03-05 06-43-00-47 minmaxavg.csv ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics, Landscape & Environment and Characters & Creatures. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log.txt
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface, Conflicting Graphics and Landscape & Environment. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log.txt
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface and Conflicting Graphics only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 05-29-07-58 fps.csv TESV 2013-03-05 05-29-07-58 minmaxavg.csv
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes and Interface only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 04-36-19-89 fps.csv TESV 2013-03-05 04-36-19-89 minmaxavg.csv ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes, Interface and Conflicting Graphics only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes and Interface only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log TESV 2013-03-05 01-38-44-66 fps.csv TESV 2013-03-05 01-38-44-66 minmaxavg.csv ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Test done with Fixes and Interface only. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// GPU-Z Sensor Log