Jump to content

Saint_Chewy

Citizen
  • Posts

    55
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Saint_Chewy

  1. Okay did the 885 B script first and I did NOT stutter!!! Or at least I did not stutter where I would normally get it. I even ran a bit further and did not get any stutter. Next I tried the 995 B script and received stutter at the same spot Finally I tried the 991 B script and also did NOT receive any stutter with this one. I even ran the whole way to the South gate of Riften and did not get any stutter.
  2. Yes that is correct - if I hide the script while leaving DynDOLOD.esm and Engine Fixes enabled I do not stutter. Also just checking with you this is what my folders look like everything is hidden except SHESON_DynDOLOD_Worshipper.pex and DynDOLOD.esm. This is what you want correct?
  3. Okay understood I just wanted make sure I am following you 100% on this. Another test run making sure that the new SHESON_DynDOLOD_Worshipper.pex is being used and unfortunately I am still getting that stutter.
  4. Well DynDOLOD.esm is the only plugin loaded, but this is my load order that I was using for testing today. +DynDOLOD_Output Vanilla +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins If I disable either SSE Engine Fixes OR DynDOLOD.esm (while leaving DynDOLOD Resources SE enabled) I do NOT get the stutter. Do you want me to disable SSE Engine Fixes and just run with DynDOLOD Resources SE and DynDOLOD.esm enabled?
  5. I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place.
  6. Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden.
  7. Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.log
  8. Okay fixed sorry about that. Here is the redo log Papyrus.0.log
  9. Done. Here is that log Papyrus.0.log
  10. Yes I have the speedmult set to 250 - this originally was set to make sure what I was having was not actual load stutter. I can run around the whole map like this with no stutter currently. Also tested before with default speed and stutter would be the same. Edit: Hopefully I did exactly as you asked only DynDOLOD.esm enabled in the plugins and I did my quick test. Uploaded my papyrus.log Hopefully I did it correct if not I will do it again. This is how my left side of MO2 looked: +DynDOLOD_Output Vanilla +DynDOLOD DLL SE - Scripts +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins +PapyrusUtil SE - Modders Scripting Utility Functions Papyrus.0.log
  11. For my test that I am performing currently, I load the game and at the start menu and I coc riverwood and then run down the road and go east towards the south side of Riften. I will typically know if its going to stutter or not by the time I reach Fort Amol. Now as of my most previous test this has been my load order (MO2's modlist has them in reverse order so SSE Engine Fixes is on top): +DynDOLOD_Output Vanilla -DynDOLOD_Output WorkaroundLargeReferencesBugs=1 +TexGen_Output Vanilla -DynDOLOD DLL SE - Scripts 3.00 -DynDOLOD PapurysUtil SE - Scripts 3.00 +DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.5.97 +DynDOLOD DLL SE - Scripts +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins For my next test I will use PapayrusUtil and use scripts 2 if that is OK.
  12. Yes absolutely I agree with you, I was just wondering what you wanted me to try next since I did not stutter when hiding SHESON_DynDOLOD_Worshipper.pex? The sentence was cut off so I was not entirely sure if thats what you meant or not. Edit: I re-read your previous messages and tried a few more things. Disabled everything under [Fixes] in EngineFixes.toml and I was unable to complete my test runs as I was getting random crashing. I tried a few times and would get to different places when it would crash. If this is something you would like me to continue testing, I can try again with only half the fixes disabled. I also installed DynDOLOD DLL and the DynDOLOD DLL papyrus scripts and disabled PapyrusUtil SE and I was still receiving stutter with that combination. Edit 2: I just re-generated my LOD with WorkaroundLargeReferencesBugs=1 and installed the scripts 3 from the requirements. I made sure that those scripts overrode DynDOLOD DLL SE - Scripts and DynDOLOD Resources SE. I tried with both PapyrusUtil and DynDOLOD DL and I still had the stutter
  13. So before you had replied I had already started testing by hiding SHESON_DynDOLOD_Worshipper.pex. When I hid that script I had NO stutter at all. I did 3 tests each with it hidden and not hidden under my test mod profile with only SSE Engine Fixes and now with DynDOLOD Resources SE, Texgen_Output, and DynDOLOD_Output and each time the script was hidden I received NO stutter and each time it was not hidden I received the same repeatable stutter. I then tried it again on my main mod list 3 times each and received NO stutter when the script was hidden. I was even able to run around the whole map twice and did not have any noticeable stutter (I had small little bumps on my frametime but under 20ms I can't feel it or see it so I am happy with that). And I am sorry I think part of the sentence was cut off, since I do not stutter when hiding SHESON_DynDOLOD_Worshipper.pex do you still want me to install DynDOLOD DLL and the DynDOLOD DLL papyrus scripts?
  14. Okay I set WaterflowAnimation = false and I still stuttered. I tried doing MemoryManager = false but was crashing on start up. And this was with my mod test profile in MO2 where I only had SSE Engine Fixes and DynDOLOD_Output enabled. I even disabled DynDOLOD_Output so only SSE Engine Fixes was enabled and it still crashed on start up if MemoryManager = false. Here are my INI files. They are currently set to ultra settings set by BETHINI. I have also tried using the high settings recommended by the STEP guide and still received the stutter. I even tried low settings as a previous test before reaching out for help and that made no difference either. Here is my main full DynDOLOD.esm that was generated with all my mods enabled. I did restore it from back up when I sort of gave up removing the blocks. If you would like me to try again and upload that file I can do that as well. I really was only able to remove the blocks under the Tamriel worldpsace because I wanted to be certain which one it was before I started removing the sub blocks so I really did not get as far as I wanted unfortunately. Thank you Sheson
  15. Well Sheson after doing more tests I was able to disable DynDOLOD Resources SE and so far with my test runs, it appears to have fixed my stutter. I have done several test runs under my test profile with only DynDOLOD enabled and it was perfect when resources was disabled and stuttered when it was enabled and I did one quick run with my main mod list and I was really surprised to have a stutter free run. I never thought of trying to remove that by itself as I thought it was supposed to remain enabled even after generating my LOD. Should I leave it disabled going forward after generating new LOD? Not doing it right this second anyways just want to be prepared for the future. Also would you know why DynDOLOD Resources SE would be the issue? Just curious... I plan on doing some more thorough test runs after tonight to make sure everything is still working. Thank you so much for your help Sheson! Quick Update: I went through and hid the folders within DynDOLOD Resources SE and found that the scripts folder is causing the stutter. I will work by testing each script.
  16. Sorry about that. Not sure what happened. Here is the fixed link. And yes you are correct DynDOLOD.esp and Occlusion were already disabled. I will try again and update my post with the results
  17. Okay so first test I removed Display Tweaks and PapyrusUtil and still stuttered. Next I removed DynDOLOD Resources SE and TexGen Output and was not able to complete my test run as I would repeatedly crash outside Whiterun by the bridge going east. I re-enabled those 2 and the crashing went away. I hid Occlusion.esp and DynDOLOD.esp and I still stuttered. I hid the SKSE folder in DynDOLOD_Output and I stuttered. I then did textures followed by meshes leaving only DynDOLOD.esm and I still had that stutter. And like you said, that left me with SKSE, d3dx9_42.dll, tbb.dll, tbbmalloc.dll, EngineFixes.dll and DynDOLOD.esm. I tested it again by disabling SSE Engine Fixes and leaving DynDOLOD.esm and I had NO stutter. I then disabled DynDOLOD.esm leaving SSE Engine Fixes and also received NO stutter. So it still looks like the conflict I am having is between those 2. I also moved MO2 out of my Skyrim folder into its own folder and still received the stutter as well. Here is my EngineFixes.toml and also my DynDOLOD.esm if this helps.
  18. Hello Sheson, I wanted to provide an update and see if you have any suggestions moving forward. So to recap my troubleshooting has lead me to find that DynDOLOD is the cause for my extreme stuttering. With your help we found that if I hide DynDOLOD.esm (and subsequently DynDOLOD.esp and Occlusion.esp) I do NOT stutter at all. I did originally test by hiding first Occlusion.esp and then DynDOLOD.esp and I still stuttered and then after hiding DynDOLOD.esm the stutter went away. I have spent the last almost week going through DynDOLOD.esm and trying to remove the blocks to find the reference that was causing my stutter. What I have found is that it does not matter what block I remove, there will be stutter unless I remove 9 or the 11 blocks. I have found that if I removed 9 of the 11 blocks it will not stutter. It also does not matter which 9 blocks I remove as long as I remove 9 of them. This has caused me to essentially go crazy. So I started over. I removed all mods and ran DynDOLOD on the vanilla game. I only added a couple essential mods and I tested again. I was still getting the exact same stutter even with vanilla DynDOLOD. These are the only mods that I have enabled in MO2. +DynDOLOD_Output Vanilla +TexGen_Output +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +SSE Display Tweaks +PapyrusUtil SE - Modders Scripting Utility Functions +Address Library for SKSE Plugins I have found that in my case, DynDOLOD and SSE Engine Fixes are not playing nice and both are causing my stutter. I have NO idea why this is the case and I am sure pretty much everyone who has a modded Skyrim has both mods in their load order. If I disable SSE Engine Fixes and leave DyndoLOD with all plugins, I do not get any stutter at all. If disable the DynDOLOD plugins and leave SSE Engine Fixes I get NO stutter at all. If leave both active I get my stutter. I am unable to test this with my main mod list as I will get infinite loading screens with SSE Engine Fixes disabled, but as mentioned before, if I hide DynDOLOD plugins and leave SSE Engine Fixes along with my 800 plugins I get NO stutter either. I have ran this test 10 times over on my separate profile in MO2 so I am very confident that these 2 mods are conflicting. So at this point I do not know if its an issue with DynDOLOD or if this is an issue with SSE Engine Fixes and this is what I am hoping you can help me with. . Here are my new Logs in case you need them. Thank you again for your help.
  19. Okay understood Sheson thank you again. I have been working on this all day and its taking longer than expected, but I will message back when I am able to nail it down.
  20. Sheson, I wanted to give you a quick update and also ask you for advice on this. So I removed the other worldspaces from DynDOLOD.esm and I still stuttered. I removed the persistent cell D74 in Tamriel wordspace and I still stuttered. I have started testing the blocks and have discovered that block 0, -1 is causing the majority of the stutter (have not tested sub block or cell yet under that block). The problem that I am having right now is if I remove just the block 0, -1 I am still receiving some stutter. Its not as bad - but its still there, so I am thinking its probably multiple issues there. I also tested by removing all blocks under Tamriel and I do not stutter at all. Its perfectly smooth. So its definitely more than one block. So my question: Is there anything specific I am looking for in these sub blocks and cells to help narrow this down a little quicker? Again thank you very much for your help.
  21. Hi Sheson, yes you are correct, and I apologize for the confusion. I failed to notice that MO2 had DynDOLOD.esp flagged as missing the DynDOLOD.esm master and origniall thought it was working because my LOD was in game. I just re-ran my test with only DynDOLOD.esm enabled and the stutter is still there. I am using a vanilla save for my test, but did as you had asked and did coc whiterun from the start menu along with the SKSE folder hidden and I still received the stutter. I also cleaned the plugins and regenerated DynDOLOD and still received the stutter. Here are those log files in case they help. I will get to work on removing the records and will check back with the results later. Thank you again for your incredible help with this.
  22. I appreciate your reply and I understand that Sheson must sleep lol I was in no hurry for him to reply back I am very grateful for the help thus far. Yes I have cleaned the plugins like he asked, but have not re-ran DynDOLOD, I will do that now. I was not sure if looking at cell D74 still applied since it looks like it was for the .esp, but it looks like the .esm is the culprit. If re-running DynDOLOD does not fix my issue, then I will try to follow his suggestion as I am a little hesitant to mess around with that as I have not done this before. If you have any guides or suggestion to help that would be great (I read the post he linked several times, but its as clear as mud). This is what I see what I try and navigate to it. I am sorry I do not mean to be a dummy with this. Again thank you for the help
  23. Alright we are getting somewhere now. So I still had the stutter with DynDOLOD.esm enabled, but removing it and only have the .esp and occlusion.esp enabled resulted in NO stutter. What are the next steps now since it looks like its the .esm thats causing the issue?
  24. Well this is a little disheartening. So as a blanket test just to check, I hid that folder in MO2. I was still getting the same stutter. I then disabled DynDOLOD completely to make sure it wasnt more of Skyrim's shenanigans and my test run was perfect minus for a stutter because I paused briefly. Results. The left side is me hiding the .BTOs and the right side is with DynDOLOD disabled completely. I will clean the plugins that contain disabled references as you requested and will edit the post
  25. Sorry Sheson here are the other log files. I will check back once I have looked into the other queries. And I am sorry Sheson, I am not quite following, do you want me to hide all the files in this folder? Edit: I enabled papyrus logging and I dont think there are any stack dumps? I am really not sure to be honest.. Here is the log. I also deactivated DynDOLOD from the MCM but I saw that it never enabled again when crossing cell borders? Either way I still had the same stuttering the the same places.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.