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dookie

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Everything posted by dookie

  1. "I don't think" means I'm not certain, so I wasn't assuming much. By now, I've looked through the load order carefully and spent more spare time fooling with this than I'd like. I'm using a very similar load order as someone who recommended DynDOLOD (in fact, with fewer other mods). I've removed most mods and generated again, like you suggested. Sometimes it seems to work, but I want to continue the save with the mods I had. There were never messages at the bottom of the DynDOLOD_SSE_log referring to deleted references or missing models. I've searched looking for instances of "root block... NiNode" and "...check if using NifScope..." etc. Of course, Windows event crash logs don't tell much. I'm using SSE Engine fixes and have had .NET Framework installed. The only things I haven't done yet is set to debug and comb through papyrus logs, since I was changing the load order and generating again with different settings. Yes, following a modding guide probably would have helped, but at this point, I just want to continue playing when I can. I'll try do more testing later this weekend. If I find something in the logs, I'll post it. Thanks.
  2. Update 1) installed ENB and disabled its effects (i.e. UsePatchSpeedhackWithoutGraphics=true), and now instead of forced exit to title screen, it CTDs. lol :D Unrelated: I don't think that ENBlocal.ini setting works anymore because there was a performance drop, and shaders+lighting were definitely affected. 2) removed RLO, ran TexGen and DynDOLOD with 256 max tile size, still crashes. There's something going on with that spot near the pirate ship, Dainty Sload, facing away from it towards the tree-filled snowy mountains towards the sky, coming from Solitude. And, I made it worse because now it CTD more in other areas as well. I don't think I have any other mods affecting that area besides perhaps SMIM. Next, I'm going to try to remove Realistic Water Two. Still, the only thing that prevents the crashes/exits is disabling DynDOLOD completely, both .esm and .esp. I'm going to keep fooling with it. Maybe a new playthrough is the only way.
  3. Thanks for the quick response. Yes, it's very strange that it crashes to the main menu. I generated the Medium textures, LODs, and plugins again. "coc Whiterun" in a new game shows no problems, but I wasn't having much trouble with that area anyway, only very occasionally when exiting interior cells and/or auto-saving. I tried using the DynDOLOD DLL and its scripts, without PapyrusUtil; but you're right, it made no difference. It doesn't matter whether only DynDOLOD.esm is loaded and DynDOLOD.esp is not either. It happens when going from East Empire Company docks north towards the pirate ship (Dainty Sload) every time. If I fast travel to the pirate ship, sometimes it's fine. The screen lighting/brightness glitches, and I'm forced to the title screen. There's a spot going underneath Solitude where I can reproduce it happening every time. The exit to Main Menu glitch happens in other locations as well; but I usually close the program, reload, and play through. Since it more often occurs in specific locations, I think it may be due to either Realistic Lighting (RLO) or Realistic Water Two, although they work together fine without DynDOLOD. I'm going to try generating the LODs and plugins without candle, glowfx, or fake glow. And, try using the High or Low preset instead of Medium. Looking through DynDOLOD_SSE_log.txt, it doesn't show any obvious errors. It just says LODGenx64.exe and DynDOLOD Worlds completed successfully. I'll upload it along with SKSE debug log if I can't resolve the issue with further testing. Thanks again for the help.
  4. Hi, I'm having a similar issue with Dyndolod SSE, although it's not only with saves. Moreover, it doesn't CTD, instead it crashes to title screen. (probably something to do with VM scripting). Sometimes it happens when exiting an interior to exterior whilst the game is trying auto-save. Sometimes it happens when I'm horse riding or fast traveling. I thought it was another mod, but I did the clean save procedure, removed those mods, and the only thing that prevents the crashes from occurring is disabling Dyndolod. Since it's rather inconsistent, sometimes it's the auto-save, sometimes it's entering another exterior cell (i.e. exiting doors, riding, fast traveling); I thought it was a memory limitation issue, but I'm using the medium setting for textgenx64 and dyndolod64, whereas the game was fine with both BethINI and default HIGH graphical settings. I tried lowering the settings of Dyndolod within MCM a little, but that doesn't help either. For further reference, what LOD settings should I apply in the INI files? The manual says I should leave them as default, but that's a bit ambiguous. Regardless, fooling with the settings didn't fix the issue, only disabling DynDOLOD helped. I suppose Dyndolod overwrites those settings when loaded properly anyway. I don't mind crashing now and then, but there's certain sections of the map (e.g. around Solitude) where it happens so frequently to where I cannot progress at all. I'm going to regenerate the textures and LODs again, and if it still doesn't work, I'll try to enable debug logs and post what it does. Should I also try Dyndolod DLL instead of Papyrus? The documentation doesn't seem to indicate which is better or worse for whatever specifications or detail the differences besides "DynDOLOD DLL is made specifically for the use with DynDOLOD, with its own simplified text file data format." Thanks for the work. And, thanks for continuing support. I'll try to remember to update.
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