
gmahadhika
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Everything posted by gmahadhika
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Dynamic Distant Objects LOD - DynDOLOD 2.27
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
That sounds complicated but now you mention it, it *does* seems easier to adjust the rock position instead. Currently, you can see through between the rock and the mountain because the rock is not completely intact to the mountain. Would you be so kind to provide me with a tutorial to move the rock object or maybe point me to one? Thank you again. -
Dynamic Distant Objects LOD - DynDOLOD 2.27
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Glad to know I'm finally first at something in life. No, really, I'm glad. That means I installed DyndoLOD just fine. Another thing though, I found an ugly placed rock by Skyrim.esm. Disabling it is easy, but then the LOD will still show the rock. Is there any way to remove the rock's LOD as well? Thank you. -
Dynamic Distant Objects LOD - DynDOLOD 2.27
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Hi sheson, I'm playing classic Skyrim and I admit I'm not using the latest version of DynDOLOD. I just want to confirm. This is a pic taken outside Whiterun: This is a pic taken inside Whiterun: Notice the objects I circled. It's invisible from inside Whiterun. I don't remember if that is a vanilla objects or mod added, but if it is vanilla, then the Whiterun Exterior.esp doesn't add these objects? Just need a confirmation, thank you. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Okay, I understand that. Thanks again! -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Sorry to bother you yet again with Whiterun Exterior, sheson. But I've checked the objects. The ID is 0006ea90 and 00063fe9 - both from Skyrim.esm. Do you purposefully left them out from visible when in Whiterun? Because I think those 2 should be. Thanks again. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Ah okay, I understand now. Thank you so much. Case closed. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
I'm sorry, I don't really understand that explanation, but here is what I meant: Pay attention to the rocks formation besides the building when PC is far enough (ugrids 5 if that makes any difference): https://postimg.org/image/m4lk30e93/ And as PC moves closer...poof! https://postimg.org/image/bj1or07xj/ Can I do something to remedy that? I know I'm being ridiculous, not that I look outside Whiterun so much. But when I do, it's so distracting. Except maybe if you, as the mod author, say there's nothing that can be done from end user side, then I'll leave it at that. Thank you so much sheson, you certainly are one of the best modder ever! -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Oops, sorry my bad. Turns out it's the Cutting Room Floor by arthmoor that adds some of those buildings. Sorry to bother you. One more question though (still regarding Whiterun Exteriors), I notice when I'm looking from inside Whiterun to the outside part, some rocks/landscape will shows when I'm far away and then disappears as I move closer (still behind the walls). Again, is it supposed to be like that? Thanks again. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Yes I understand that, but my question is, is that supposed to be like that? Or am I doing something wrong? There are clearly missing buildings (and not added by mod). Surely another 2-3 buildings would not hurt performance by much? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Hi, I'm using the latest Dyndolod and installed everything on high just right. Started a new game, everything works, performance is good, but there is a slight problem. I'm using the Whiterun Exterior and when I'm looking outside from Whiterun, everything is so beautiful. It even renders the northern watch tower, fort greymoor, and silent moon camp. But why won't it renders the near farm buildings? Am I doing something wrong? If not, how can I make it renders those buildings? Thank you. Pictures: https://postimg.org/image/ibmqxlwdz/ https://postimg.org/image/g8cbpxwl3/ -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Okay you got me confused. So do you mean here's what I should do: 1. Generate DynDoLOD 2. Copy the output to my Skyrim Data folder 3. Replace the Tamriel.lst INSIDE Skyrim Data folder with nolodtrees.lst 4. Generate DynDoLOD again 5. Copy the new output into my Skyrim Data folder again Thanks again. -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Wow thanks a lot sheson; I updated TES5Edit and it works. Now one more thing regarding the ultra trees option: "...Copy Options\trees.ultra\nolodtrees.lst to OUTPUT PATH\Meshes\Terrain\Tamriel\Trees\Tamriel.lst This will disable all 2D tree LOD for the worldspace." The instruction in the readme is ambiguous. Do you mean just copy the nolodtrees.lst to \Meshes\Terrain\Tamriel\Trees\ ;or do you mean rename the nolodtrees.lst into Tamriel.lst (or whichever world it is) and replace the original Tamriel.lst? Thanks again, you're the best! -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Help, I've been running the script to no avail. It always give this error: Access violation at address 00A15C1E in module 'TES5Edit.exe'. Read of address 00000000. If it's any help, I've attached the bug report too. Please help, I don't know what went wrong. It works perfectly with the previous version of DynDoLoD. Thank you very much. TES5Edit_bugreport.txt -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Ah, is that so. So if I were to start anew then there would be no problem? Thanks I'll try it now. :) -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, I'm using the whiterun fix esp. It works, but not without problem: https://postimg.org/image/825hic22p/ Waterfall coming out of the windmill LOD (LoL). Also, should I install Skyfalls + Skymills? Or just Skymills? And one last thing; the water looks great inside whiterun, but at the end of the stream, there wasn't any water coming out from whiterun's water system. And no rocks also. Thanks again. Edit: Ah, I realize I took that picture OUTSIDE of whiterun, so it's not the fix fault. But where do I do wrong? Thanks. -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Please do! It would be awesome! -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
For the water is this what you meant: https://www.nexusmods.com/skyrim/mods/51096/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D51096%26preview%3D&pUp=1 As for the building, I can't seem to find it...do you know any? Thanks in advance. -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Shame...that means there is no other way around this...? -
Dynamic Distant Objects LOD - pre 2.xx
gmahadhika replied to sheson's question in DynDOLOD & xLODGen Support
Hi sheson, amazing, amazing mod! Really makes a difference without the stutters of uGrids 7!! I have an issue though. I am inside Whiterun and I see this: https://postimg.org/image/uppc2873j/ In that game I didn't start fresh. I started using Skyfalls & Skymills => Discovered your mod => Uninstall Skyfalls & Skymills => Installed your mod => Resume saved game. Is it a bug from DyndoLOD or do you reckon if I started fresh, the bug will not occur? Thanks in advance! -
Need Help Fixing Texture Seams Near Dawnstar Sanctuary
gmahadhika posted a question in General Skyrim LE Support
Hi, I have a nasty texture seams on a landscape. It is located near the Dawnstar Sanctuary. Apparently, it exists even in vanilla Skyrim. My Skyrim anyway. In the following screenshot, I use the Seasons of Skyrim - Summer version. With the mod, the seams become more pronounced, but as I said, it is still noticeable even in vanilla. https://s23.postimg.org/61wiose57/enb_2013_11_14_04_50_57_88.png So it is not "Purple" missing texture. It's a seam. Any help would be appreciated, thanks.