
fcandries
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Everything posted by fcandries
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Hello Lexy, I have been playing LOTD since a few months, at the lowest resolution and without ENB because of my low performance laptop. I absolutely love the depth and immersion you give to this great game. I have just updated to the latest mod list, and started merging mods. I was able to merge the first 7 mods, but couldn't create the Heads Up Display Merged mod. This is the last part of the log with the error messages: Handling asset files... ============================================================Handling MCM Translation FilesHandling General AssetsUnloading plugins[ERROR] ---- Heads Up Display Merged failed to build: Error: EPERM: operation not permitted, open 'C:\My Games\Modding\Mod Organizer 2_SSE_20May2019\mods\---- Heads Up Display Merged\interface\exported\widgets\amotclockwidget.swf' at Object.fs.openSync (fs.js:646:18) at Object.module.(anonymous function) [as openSync] (ELECTRON_ASAR.js:166:20) at Object.fs.writeFileSync (fs.js:1303:33) at writeFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:45:8) at Object.writeSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:74:3) at copyFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:105:13) at copyItemSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:141:5) at treeWalker.sync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:156:7) at walkSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:19:3) at Object.initialWalkSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:33:3) Hop you can help me. Thanks for the support!
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Hi, I have continued with the guide after solving the issues with the merges with your advice. I now have an error when applying the zEdit patchers (lines 16-21 in the zEdit section of the Finishing Line page) to the Lucien Merge.ESP. See log: Patching 0 Cell records from Better Skill and Quest Books Names SE.espPurgatory (1+)Dumzbthar (0)Dumzbthar Animoculotory (0)Dumzbthar Core (0)Patching 6 Cell records from Lucien Merged.espError[ERROR] Error: Failed to get winning override record for: 0 ERROR: Cannot resolve NULL reference. (00000000002447DC){XEditLib.dll} [00000000006457DC] JclDebug.TJclStackInfoList.Create + $10C (00000000002443C8){XEditLib.dll} [00000000006453C8] JclDebug.JclCreateStackList + $48 (00000000002442D7){XEditLib.dll} [00000000006452D7] JclDebug.DoExceptionStackTrace + $77 (0000000000245C42){XEditLib.dll} [0000000000646C42] JclDebug.DoExceptNotify + $92 (0000000000237285){XEditLib.dll} [0000000000638285] JclHookExcept.TNotifierItem.DoNotify + $35 (00000000002374CB){XEditLib.dll} [00000000006384CB] JclHookExcept.DoExceptNotify + $BB (000000000023761D){XEditLib.dll} [000000000063861D] JclHookExcept.HookedRaiseException + $6D (000000000000F366){XEditLib.dll} [0000000000410366] System.@RaiseAtExcept + $106 (000000000000F391){XEditLib.dll} [0000000000410391] System.@RaiseExcept + $11 (000000000066DB5A){XEditLib.dll} [0000000000A6EB5A] xeElements.RemoveElement (Line 1312, "xeElements.pas" + 8) + $0 (0000000000006B1C){xelib.node } [00007FFA9D647B1C] (00000000000003A6){xelib.node } [00007FFA9D6413A6] (0000000000433040){node.dll } [00007FFA3AC34040] Unknown function at ?CreateFrameStateFunctionInfo@CommonOperatorBuilder@compiler@internal@v8@@QEAAPEBVFrameStateFunctionInfo@234@W4FrameStateType@234@HHV?$Handle@VSharedFunctionInfo@internal@v8@@@34@@Z + $3650 (0000000000381223){node.dll } [00007FFA3AB82223] Unknown function at ucal_equivalentTo_59 + $1763 (0000000000380053){node.dll } [00007FFA3AB81053] Unknown function at ucal_equivalentTo_59 + $593 (000000000037FF3B){node.dll } [00007FFA3AB80F3B] Unknown function at ucal_equivalentTo_59 + $47B (00000000002037A1){ } [0000005C75E047A1] at helpers.Fail (C:\My Games\Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\helpers.js:58:15) at C:\My Games\Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\records.js:75:21 at helpers.GetHandle (C:\My Games\Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\helpers.js:75:9) at Object.GetWinningOverride (C:\My Games\Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\records.js:73:20) at patch (eval at value (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:695:18), <anonymous>:32:34) at eval (eval at value (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:695:18), <anonymous>:570:17) at Array.forEach (<anonymous>) at patchRecords (eval at value (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:695:18), <anonymous>:568:28) at filesToPatch.forEach.filename (eval at value (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:695:18), <anonymous>:594:28) at Array.forEach (<anonymous>) If deactivate the 4 Lucien related mods, I can build run the process successfully. For the moment I am continuing without Lucien. However, I would like to see him in the build. Hope you can help me with this one as well.
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Hi Lexy, I am installing the latest stable version of your guide and I am looking forward to start a new game with a complete new experience. However, I ran into three different issues when making the merges. Hope you can help me. 1. The Song of the Green Merge still requires 18auri.esp as a master file according to Loot and MO2, which seems strange as it is included in the merge. It is checked as a master file when I open it in SSEEdit. Can I just eliminate it as a master file? Do I have to include in the load list? 2. I get a cyclic interaction between "realistwatertwo.esp" and "realisticwatertwo.esp" with the Realistic Water Two Merge when sorting in Loot, similar to what user spartanflame wrote. Failed to sort plugins. Details: Cyclic interaction detected between "RealisticWaterTwo.esp" and "RealisticWaterTwo.esp": RealisticWaterTwo.esp  [Master] RealisticWaterTwo.esp  [Master] RealisticWaterTwo.esp I checked for userlist.yaml and masterlist.yaml files as you suggested --> none on my computerI made sure the original realisticwaterstwo.esp is in the optional files The error also occurs when I only have RealisticWaterTwo.esp in the plugin list together with the masters it requires (BSAssets.esm, BSHeartland.esm and Falskaar.esm)3. I cannot create the Lucien Merge. I get the following log displayed: Building merge ---- Lucien MergedMerge Folder: C:\My Games\Modding\Mod Organizer 2_SSE\mods\---- Lucien MergedMerge Method: RefactorUnloading pluginsLoading resources from Skyrim - Misc.bsaLoading resources from Skyrim - Shaders.bsaLoading resources from Skyrim - Interface.bsaLoading resources from Skyrim - Animations.bsaLoading resources from Skyrim - Meshes0.bsaLoading resources from Skyrim - Meshes1.bsaLoading resources from Skyrim - Sounds.bsaLoading resources from Skyrim - Voices_en0.bsaLoading resources from Skyrim - Textures0.bsaLoading resources from Skyrim - Textures1.bsaLoading resources from Skyrim - Textures2.bsaLoading resources from Skyrim - Textures3.bsaLoading resources from Skyrim - Textures4.bsaLoading resources from Skyrim - Textures5.bsaLoading resources from Skyrim - Textures6.bsaLoading resources from Skyrim - Textures7.bsaLoading resources from Skyrim - Textures8.bsaLoading resources from Skyrim - Patch.bsaLoading resources from MoonAndStar_MAS.bsaLoading resources from MoonAndStar_MAS - Textures.bsaLoading resources from moonpath.bsaLoading resources from moonpath - textures.bsaLoading Skyrim.esm (1/10)Loading Update.esm (2/10)Loading Dawnguard.esm (3/10)Loading HearthFires.esm (4/10)Loading Dragonborn.esm (5/10)Loading MoonAndStar_MAS.esp (6/10)Loading moonpath.esp (7/10)Loading Lucien.esp (8/10)Loading Lucien-MoonandStar-Patch.esp (9/10)Loading Lucien-Moonpath-Patch.esp (10/10)Done loading files.Preparing merge... ============================================================Merging into Lucien Merged.espAdded masters to merged pluginGetting used FormIDs... ============================================================Getting used FormIDs in Lucien.espGetting used FormIDs in Lucien-MoonandStar-Patch.espGetting used FormIDs in Lucien-Moonpath-Patch.espCopying records... ============================================================Copying records from Lucien-Moonpath-Patch.espCopying records from Lucien-MoonandStar-Patch.espCopying records from Lucien.espRefactoring references... ============================================================Building references for Lucien Merged.espRefactoring references to Lucien.espRefactoring references to Lucien-MoonandStar-Patch.espRefactoring references to Lucien-Moonpath-Patch.espHandling asset files... ============================================================Handling Face Data FilesHandling Voice Data FilesRemoving masters from merge... ============================================================Unloading plugins[ERROR] ---- Lucien Merged failed to build: Error: Failed to clean masters in: Lucien Merged.esp Access violation at address 0000000000000000 in module 'zEdit.exe'. Execution of address 0000000000000000 at helpers.Fail (C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\helpers.js:63:15) at Object.CleanMasters (C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\xelib\lib\masters.js:8:17) at removePluginMasters (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.4r4_-_Portable_x64/resources/app.asar/app/app.js:9051:26) at finalizeMerge (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.4r4_-_Portable_x64/resources/app.asar/app/app.js:9076:9) at tryPromise (file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.4r4_-_Portable_x64/resources/app.asar/app/app.js:9099:13) at file:///C:/My%20Games/Modding/zEdit_Alpha_v0.5.4r4_-_Portable_x64/resources/app.asar/app/app.js:8977:17 at processQueue (C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:15616:28) at C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:15632:27 at Scope.$eval (C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:16884:28) at Scope.$digest (C:\My Games\Modding\zEdit_Alpha_v0.5.4r4_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:16700:31)