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paul666root

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Everything posted by paul666root

  1. Mod Order Page is a WIP. What is not in table its not yet double checked. WATER patches are no longer needed
  2. not good for uunp and for cbbe either. edit: maybe its good instead of the other unp conversions do you have only this installed for vanilla armor conversions?
  3. they are tools that are needed for advanced modding. It does not hurt to have it there especialy as i mention to not create a bashed patch with wrye bash... this way you can understand what it's 'wrye bash'.
  4. no you didn't. It's just an esp. I forgot about that. You dont need to install that mod it's already merged into the ECTV Merged.
  5. As i already said before I already use UUNP and gamefever armor conversions for quite some time. The only problem with it is that there isn't any good vanilla armor conversion for it since gamefever removed the only good one i use now. So i'm thinking what to do. i really dislike Apachii hairs. If you do you can install them since they wont conflict regarding hairs... but i think you will need to install some mod that is not available on nexus anymore. I don't like survival mods... but i don't think that these conflict with anything is you want to install them.
  6. yes you're right. Seems the patches were updated and now it requires vendor as master. The previous didn't. I'll update a fixed patch. edit: ok seems the only thing needed is to perform a "clean masters" on the RDO - Vendor Sale Delay patch. and save. i'll update the guide
  7. Update: I finished the transition to standalone now. Few tweaks for the pages remain to be done; also double checking for mistakes. The only section not imported was the UNP armors conversion. I still need to think about what i will do with this section... so for now you can install those from SRLE. EDIT: most of the retexture mods from SRLE were not brought into this guide because we will make an addon guide for those who want also great graphics with gameplay and have the PC to take it where we integrate SMC into it. That guide is also almost done just needs few tweaks and checks.
  8. since this whole guide is based on requiem putting perma as optional would mean changing a lot more than deactivating 10 mods... so i don't think we will make that variant... sorry. for the uncapper... if you reach lvl 80 on requiem and still dont feel like trying a different type of character you can install the uncapper then and continue.
  9. well the patches in my guide are mostly for that setup. Some can be used with srlex but then those resolved conflicts need to be removed from the CR.
  10. the Mod Order page is a work in progress. It's not updated since i just finished the transition. also relighting skyrim and claralux are in the guide they're just moved in the WLSO page.
  11. Yes i understand. But with extracting BSAs you will actually see what scripts overwrite. Anyway thanks for the clarification.
  12. Arthmoor has a vendetta against extracting BSAs. He says that on all his mods.. but i did extract everything and did not encounter any problems.
  13. Good to know that someone is double checking our work as we sure made mistakes or missed stuff.
  14. all my merged mods have a tag in front. For example MISC - mods name and the merged mod has ++++ MISC Merged. if i filter for MISC i get all mods that are in the MISC Merged.
  15. having a patch for Falskaar doesnt make rw2 more superior. WATER actualy looks better than rw2 and i can live without falskaar addition as long as its better in Skyrim. You can always use rw2 if you want it
  16. He is an experienced modder :) if you know what you are doing you can use it ofc
  17. yes you can update i still didnt finish the transition
  18. I didnt noticed anything wrong with lips. Did you noticed this on all npcs?
  19. You can't 'turn off' mods midplay and not have problems. Removing a mod with an old save needs some steps that have to happen and even then its not 100% sure that you wont have problems.
  20. Did you install properly SOL barrels?
  21. Well you can begin from the start since i've start redoing it from there. I think everything is there from the beginning but i can't be 100% sure until i finish. This will take a few more days to import mods and few more to organise to be 100% sure. well you can look in history on a date that the integration was from srle. icaio is there as optional for those who want it and dont want to use the ECTV most of the holds/lotd were resolved in our patch but i cant verify anything until i finish. The author of Holds also posted to release a LOTD patch soon. i have no ideea yet what i will do about those. I need to finish the transition.
  22. try moving Grim grass esp after verdant esp. Like this: Unique grasses esp Verdant esp Grim Grass esp Grim Grass Verdant Patch esp look in my guide on the Merge Page. I also dropped 4 tree mods to be more compatible.
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