Yeah that's what I like too, that's why I'm kinda disapointed the misc reward is buggy I hope it'll be fixed one day! But since this guide add A LOT of content we don't want to finish at lvl 150, don't we? No it's two different things, "Experience" implement the new XP system and "Level Rebalance" change the vanilla XP requirement curve and we want to find a "sweet spot" between the two. Vanilla curve is 75 + x * 25 (where x = lvl, ex. lvl 9>10 require 75 + 10 * 25 = 325 xp, lvl 10>11 = 350 etc), requirement progression is rather quick but XP gains grow accordingly in vanilla, NOT with "Experience" wich give static XP gains from beginning to the end. Consequence: with Experience and without curve tweaks, character progression is way too quick at the start then became too slow as we advance trough levels. A steadier curve like 400 + x *15 can (theoretically) offset that but need further testing in the long run to make adjustments.