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BleNoir

Citizen
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Everything posted by BleNoir

  1. Hello, i found i little mistake in the xLODGEN generation section, "LOD16 quality" & "LOD32 quality". It's the "LOD16 quality" picture for the 2 and the picture dont match with your description of "LOD16 quality"
  2. redo "LOTD Patches Merges", "MLU Patches Merged", "Lexy's LOTD Special Edition Consistency Patches Merged", 2 times. One without loading the plugins in zmerge that need "Zim's Immersive Artifacts" and the second time with and it work. In "LOTD Patches Merges" : OMEGA ZIA LOTD Patch.esp "MLU Patches Merged" : OMEGA ZIA MLU Patch.esp & MLU Consistency Patch.esp "Lexy's LOTD Special Edition Consistency Patches Merged" : Zim's Immersive Artifacts - Consistency Patch.esp Weapons & Armours Merged : Lexy's LOTD Better Bows and Arrows.esp
  3. That's right for rebuild LOTD Patches Merged before the Lexy's LOTD Special Edition Consistency Patches Merged, and for the bug with Zim's Immersive Artifacts as i was changing the name from "Zim's Immersive Artifacts V4" to "Zim's Immersive Artifacts" to not have this bug another time i got the bug too so i decide to redo all merge need it 2 times. One without the plugins need "Zim's Immersive Artifacts" and the second time with and it work. In "LOTD Patches Merges" : OMEGA ZIA LOTD Patch.esp "MLU Patches Merged" : OMEGA ZIA MLU Patch.esp & MLU Consistency Patch.esp "Lexy's LOTD Special Edition Consistency Patches Merged" : Zim's Immersive Artifacts - Consistency Patch.esp
  4. Hello, i got a problem with my trees LOD https://imgur.com/NoXI07b Do you know where it coming from?
  5. I'm sorry for all those question today.. In the Manual xEdit Clean instructions of "Song of the green" do we have to delete "Packages 000D530D" in the left pane or "FollowerPackageTemplate" Record from 018Auri.esp in the right pane. Sorry again for those questions
  6. Ok thank you it's clear now I think it will be more understandable for everybody if you say to copy the files from textures\Terrain\LODGen\Enhanced Landscapes Oaks Standalone.esps -> Enhanced Landscapes Oaks Standalone - Autumn Colours SSE\textures\terrain\lodgen\Enhanced Landscapes Oaks Standalone.esp P.S i never got a Skyrim stable as it's stable since i follow your work. Thank you for that
  7. Ok thank you, i ask the question cause i already got this folder in "Enhanced Landscapes Oaks Standalone" The same folder with different files
  8. And in the setup of "Lexys LOTD Static Hybrid Models and Billboards" do we need to merge the 2 "Enhanced Landscapes Oaks Standalone.esps" folders
  9. Hello, i see the LE & SSE version of SFO in the Trees Flora & Grass section, is it normal ?
  10. Hello i got this message with LOOT since today's last update : Error Failed to sort plugins. Details: Cyclic interaction detected between "Lexy's LOTD Consistency Patches Merged.esp" and "Animals Merged.esp". Back cycle: Animals Merged.esp, know_your_enemy_patch.esp, LOTD Patches Merged.esp, Lexy's LOTD Consistency Patches Merged.esp
  11. I don't understand how you resolve this problem (switch off descriptions for the KYE Armour Patch in zEdit) Switching off descriptions ? what is it mean ?
  12. Hello i got error merging the Weapons and Armours Merged with LustmordVampireArmor - Consistency Patch.esp
  13. hello, this one on the nexus : https://www.nexusmods.com/skyrimspecialedition/mods/6837?tab=files and for the number of mod in your load i think there someting wrong in the way you use it. U can have maximun 255 activated mod in but can have more mod in your load. cause wrye bash desactived those it merge in the bash patch. if u put some extra mod of this guide in the load order first do the guide to the wrye Bash section, do the bash patch (it will desactivate de esp wrye bash merge in the bash pacth, leave them desactivated in the plugins list right pane in MO2) so it will give you more slot to put some extra mod if you need.. thanafter put your extra mod one by one and test your game. then after finish the guide.
  14. Hello, i finaly find the way to use those new cache files in the "SSEEdit Cache" folder made by SSEEdit in the overwrite of MO2 I do a new folder name ""SSEEdit Cache Output" with the overwrite and activate it in the left list. The time SSEEdit take to load after is really fast
  15. Hello, i found a new folder in the Overwrite folder in MO2 after using SSEEdit call "SSEEdit Cache" with some REFCACHE files from the last files i launch in it. I think it's something save that can increase the speed for the next time i need to launch those files. Is this ? and where do i have to save them form the next time ? Thank you for this great job !
  16. Hello, i'm happy to see u back ! I was looking if some thing wrong on my side and i see in the main page / Modified and expanded quest section that u leave the notice board redefined 4K texture. Do we really continu to need this ?
  17. Hello, i just finishing the last update and rebuilt the Bashed Patch and WB show me a "wxPython: stdout/stderr" window with this message: Unrecognized VM Data property type: 80 Error loading 'QUST' record and/or subrecord: 0002D512 eid = u'DA04' subrecord = 'VMAD' subrecord size = 3121 file pos = 352114 Error in Lexy's LoTD SE OMEGA - Conflict Resolution.esp Is this important ?
  18. Yes it work, but i dont find the rule in the main page at the ETAC instal lines and in the finishing line LOOT Group rules. And i resolve the problem with Wildcat and Vigor. There was a old rule For Vigor making this error. Thank You again Lexi.
  19. Oh my, i was lost this one! I'm sorry for that ! Thank you. i'm looking now to all mod rules
  20. Hey again, my problem with LOOT is strange since my last post i do nothing and now i start it again to retry and it show me the same errors on another mod "Cyclic interaction detected between "ETaC - Better Dynamic Snow Patch.esp" and "Alternate Start - Live Another Life.esp". Back cycle: Alternate Start - Live Another Life.esp, Relationship Dialogue Overhaul.esp, TheChoiceIsYours.esp, Better Dynamic Snow.esp, ETaC - Better Dynamic Snow Patch.esp
  21. I got a problem when using loot with wildcat and vigor. "Cyclic interaction detected between "Vigor - Combat and Injuries (SE).esp" and "Wildcat - Combat of Skyrim.esp". Back cycle: Wildcat - Combat of Skyrim.esp, Vigor - Combat and Injuries (SE).esp" It's new cause i allready run loot before with them without errors.
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