Jump to content

Pixelle

Citizen
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Pixelle

  1. Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game. However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here. I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order: DynDOLOD Resources DynDOLOD Textures Vanilla Billboards SFO SFO Billboards EVT EVT Billboards ... DynDOLOD Output Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.