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Ausgehwurst

Citizen
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Everything posted by Ausgehwurst

  1. Wasnt sure about that :o) solves lots of my problems much appreciated, thx (next random firstborn in your mail may or may not be mine, and they would totally not be kids with loud annoying toys from my immediate neighbourhood)
  2. Hi. It's not really a problem with the mod, just more curiosity if im using it correctly and a wish for clarification. I use NMM along with Wrye Bash (2.07 beta2) for Skyrim LE installation. Usually i dont have any problems with DynDOLOD. It's just the combination of Open Cities + Bashed Patch that makes me unsure if i do it correctly. When i generate the DYNDOLOD_Output stuff i first have to disable the "Open Cities Skyrim.esp" and all the combatibily patches for it like Immersive Citizens and so on. Problem is, that Wrye Bash adds Open Cities as a master and if i disable it, i disable the Bashed Patch as well. What i do is: 1. Generate Texgen textures and install them 2. remove "Open Cities Skyrim.esp" and all other dependend .esp's from data directory 3. Rebuild Bashed Patch without Open Cities esp's 4. Run DynDOLOD as recommended in the documentation, then Exit without save 5. Edit the "DynDOLOD_TES5.ini" as required for Open Cities 6. restore Open Cities esp's in Data directory, activate them, run LOOT. 7. Deactivate "Bashed Patch,0.esp" (otherwise i get some Error message.) 8. Run DynDOLOD again as in documentation, then save+Exit and install DYNDOLOD_Output stuff 9. Rebuild Bashed Patch (again) which adds the CELL from Open Cities 10. Profit :D It works, but im unsure if i there is a better/correct way.
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