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zpangwin

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Everything posted by zpangwin

  1. Ignore what I said earlier about 43931 (UMOPP) not working. The issue turned out to be on my end due to my having previously encountered the firemoth ship overlap bug in the past and assuming it was something Bethesda screwed up in the official mod rather than being a bug related to mods. After retesting, I found that SaF quest correctly appears in Sellus Gravius's dialog after completing chargen and Silm-Dar appears on the docks (in all 3 mods). However, in 43991 (UMOPP), the other NPCs / firemoth boat spawned below water so I will upgrade my consideration of it from "unstable" to "working but still has some bugs". The "Morrowind Official Plugins by WHReaper" and "Official Plugins Fixes v1.1 by michael163377" versions did not have this last issue with the boat. In all 3, I had an issue with the door to the docks being locked from the inside despite the guard opening it from the outside. I used Locked Doors Fix by qqqbbb to resolve the door's lock status not being synched between cells and that worked great with all 3 of these mods. When I used Siege at Firemoth Fix by Kikaz with these mods (and loaded it last), it caused the firemoth boat overlap issue I described above but it did give the argonian clothes. I think I might just look into making a patch to do that on top of one of the other mods so I get stability and he doesn't look so out of place (to me). At this point, I am personally leaning towards either WHReaper's version or else opening UMOPP in the CK and seeing how hard it'd be to fix the boat position.
  2. Thanks, DassiD for all your work on this guide; I have been using it for few months and I love it. I see that it is still being updated, even just yesterday :-) I do have a few suggestions though. For the mod suggestions, I don't recall seeing any load errors on startup/new game but haven't done a full play-through with these yet; just a quick COC test to a few different cities. 1. You may have already seen this post. I know it is pretty recent and probably not much if anything has been decided yet, but may be worth a quick mention in the guide itself if there is potential that its location may change in the coming months. 2. It might be worth a quick one sentence on the Guide whether or not MGE XE functions are supported in newer versions of MWSE or not. This is one thing that has caused quite a bit of confusion for me during modding of MW and I think it would go well here, particularly for the new "2.O MWSE Mods Optional" section which is related to the MWSE v2.1 nightlies. My brother mentioned to me on Monday that the nightlies do not support MGE XE methods because "the MGE XE methods are not listed in its method list". Specifically, he was referencing the assimilationlab wiki page of MGE XE Functions and comparing it against the documented MWSE 2.0 functions. I thought I recalled seeing something about a compatibility layer somewhere and did get some matches when scanning against NullCascade's code directly here but might be worth confirming outright just so folks don't assume incorrectly. 3. Note sure if this would be out-of-scope for the guide, but I have wondered for awhile why there was no section on tools for cleaning mods (e.g. TESTool / tescmd / etc) or merging 2 ESPs into one. If it is not out-of-scope, either or both of those would make good additions to the utilities section I think. 4. Under the Weapons section, 44563 - Ice Blade of the Monarch PBR 2016-Sep by Flash3113 is listed; however, there is a newer version by the same author here: 45062 - Ice Blade of the Monarch V2 2017-Jul, which is currently not even listed as an alternative. 5. There's a few other mods by Flash3113 that would also seem to be good fits and lore-friendly: Weapons - 45519 - Bow of Shadows Replacer 2018-MarArchitecure - 45545 - Raven Rock HD 2018-MarCreatures - 45173 - Clannfear Replacer 2017-Sep 6. Under the Creatures section, 44314 - Scamp Replacer by PeterBitt is much newer and IMO appears to be a much better looking than the currently recommended Better Scamps mod 7. This one is still sort of a WIP for me but I'll call it out and share my notes anyway as you might have better recommendations... Under the Optional gameplay changes section, the mod Official Add-Ons Patched (file under Patch for Purists) by half11 was actually removed a few days ago which he notes in a sticky here. Since it is actually removed and not merely deprecated, the lack of an available download link makes things tricky. Currently I am not sure on the best option here. half11 recommends Official Plugins Fixes by michael163377 as the best purist friendly alternative.However, I also see Morrowind Official Plugins by WHReaper lists that it is "Based on Official plugins collection(OPC) and Officials plugins fixes 1.1(OPF)."And that 43931 - Unofficial Morrowind Official Plugins Patched by PikachunoTM notes that as of v2.1 "All [WHReaper's] patches are overshadowed by [uMOPP]"I also found Siege at Firemoth Fix by Kikaz which has some nice lore-friendly fixes but only for SaFI have tested Official Add-ons Patched by half11 + Siege at Firemoth Fix by Kikaz (overwriting the SaF esp); that worked well in my testing and fixed the issue with the SaF boat being placed in the same location as the chargen boat, during chargen (by making it appear later). I also tried testing 43931 but I have a LOT of issues with that one (FOMOD is broke - added some notes in the Posts section for fixing that, SaF changes don't show up for me, etc) so I am considering that one as unstable for version 2.1. Haven't tested the others at all yet.
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