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Everything posted by Dramatical
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Hi - I installed the Elysium wabbajack list, mainly for graphics baseline, but have been slowly adding mods and patching in xedit. I'm trying to run Dyno (MO2) for lods in new lands. Other people in the discord have been able to run Dyno on their list no problem, so I'm not sure why I keep getting this error: ---------------------------- [Window Title] DynDOLOD [Main Instruction] Unresolved FormID [0100314B] [Content] Update.esm might be the wrong version. Error in ccqdrsse002-firewood.esl ccQDRSSE002_CampfireFurn "Campfire" [FURN:FE00C804] Help for this message FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE BROKEN PLUGIN. Ignore wrong "advice" to only temporarily disable plugins. Do not try to circumvent the error message, FIX THE ERROR instead. [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard ------------------------------ I have tried reinstalling Dyno, rolling it back, ran this with anniversary installed (wabbajack has its own version of game files), then also tried downgrading anniversary just in case. Same error no matter what I do. Appreciate any help : ) Update: Dyno works on my non-Creation Club Elysium profile. So somehow it is not working with CC assets obtained from creation club. Is there a possible fix or, do you think it is safe to turn off the creation club stuff on the CC profile temporarily for dyno just in this case? I think they are altering the update.esm.
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Hey so this seems to be an issue someone might have encountered - I have a super stable game for the exception of occasional random CTDs while scrolling through Skyui menus - particularly blacksmithing. I'll CTD and then go back in and try to replicate it and see if it was an issue with an unoptimized mesh or something, and then it won't replicate so I'm confused. If it was a mesh or texture issue it would crash consistently any time I tried to view a specific item (it did this with Warrior Within Weapons, which I fixed by resaving the textures and making sure the meshes were optimized). Any ideas? Would greatly appreciate it. PS: It definitely happens when I scroll through very fast using the mousewheel, but it also sometimes happens when going very slow and looking at a particular item etc.
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But...why.... :P I don't think there would be because they're all custom, but you could try downloading a mod with bra and panties that is modular so you could then use the console to force the npcs to equip the underwear. If it's the armor you don't like then you could also use the console to force them to equip some armor with more coverage.
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I figured something like that, however it seemed odd that this guide would include a mod that could cause a CTD in any capacity without a note on it, and I'd think people want to be able to use the body slider? Actually, I excluded Pumping Iron (I always play female and figured it would just make her boobs get bigger which I don't need with all the CBP haha), which might somehow effect that slider. Think that's a potential cause? Side Question: I'm been playing around with getting Thieves Guild For Good Guys to work (and also Dark Brotherhood for Good Guys), but it only works if I put it after my smash patch (and not including it in the Smash patch). Is it safe to do something like this for mods that affect quest scripts? I didn't see them at all on the Trello, which DB has an LOTD patch so I thought that was odd. Thanks in advance :)
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Any idea why Racemenu CTDs if I mess with the body slider (and the body disappears)? I followed the video for converting it to the T, and the rest of Racemenu works fine. If it's nothing to worry about and just related to the body slider I'll be ok I just want to avoid future issues if I somehow did something wrong.
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Thanks guys :) my system is rocking an 11gb 1080 TI so if it takes long to boot up it’s not going any faster hahaha. But once in game the load screens are pretty short. Couple last questions I’d anyone wouldn’t mind? So I’ve installed probably 85% of the guide and a handful of quest mods I had in my last play through. I’ve been play testing for a few hours coc to lots of different places to check for crashes, running around trying some quests, etc. Right now when I try to run up the docks in solitude...I’m missing a damn staircase to go up to the city and in place of it are 2 NPCs, and argonian named Salty something and another dude named Aquelius something. I’m guessing it’s a conflict with an NPC mod? Not sure how to go about troubleshooting and I don’t think it’s from anything I installed which is mostly new lands stuff anyway. Any ideas would be appreciated ! Probably a simple edit in SSEedit if I know what to target or do? Lastly, racemenu works pretty well but I did get a CTD when I was messing with the body slider. Any ideas how to fix that ? Thanks in advance !
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Yea, makes sense. What I have is pretty darn close to the original, I just took out all the Arthmoor villages except dragon bridge (it was a master for a custom merge), small things like the lighthouse, skinney chimneys, whatever. I made sure I installed anything that was a master for the downloadable merges. Otherwise, with the custom merges there were some patches I left out because I didn't want the original mod (books of skyrim) but these were pretty few, I mostly went by the book. I've added no new merges of my own, only added to two existing merges - a crap load more weapons and armor mods including some I ported that worked in my last game (no level list ones though), and a bunch of extra legacy patches for mods I want to use with legacy but weren't included in the guide. Here's to hoping Wheels of Lull works well enough to get through lol. I'm generating the last lods now so will soon fire it up for testing :D
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Thanks! Awesome that was the main one I was worried about. So as far as adding tons of stuff, the purpose is more so I don't have to keep doing all this patching and stuff every time I get the impulse to add a mod. Speaking of, do I HAVE to generate LOD files again if I add something to the exterior, or will it work fine it just won't have the new mod's lods? I do not want to sit through this again if I can help it haha.
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So I'm almost done installing the guide, leaving out maybe 15% of the plugins that aren't masters for the conflict patches. One quick question and something I'm curious about - People usually warn against not using tons of scripted mods together, particularly wet/cold, frostfall, etc. Do you guys really run all this with next to no issues? No random CTDs? And if so, is there a limit to how big the save can get before it all goes to hell?
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Serious question - A lot of these mods say core but, and I mean this especially later in the guide, sometimes there are mods that you're like "meh" about. Usually smaller stuff...like chimneys with an esp, Skyrim sewers, ASLAL, even the Arthmoor villages I don't feel I need (not for that many esps honestly)...just simpler things that don't appear to be of utmost necessity to the guide. Is there a way to know what all the conflict resolution stuff does so I can make sure I don't break something? Because I'd like to build a decent bit on top of this with more quest/adventure mods and such plus save room for big releases in the future. Thanks!
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Hi there - So I love the guide but there are a lot more mods I'd like to install, specifically merged armor mods and quest mods/dlc that aren't included. I'm aware to always check for compatibility and such, but barring that, what's the process I should follow when adding new mods? Just loot, bashed patch, dyndolod? Idk. What do I have to re-do if I install a new mod in order to keep everything happy? Thanks :)