xenofactor07
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So what's happening is my game CTD's if I exit Dragonsreach more than once in a session. I can usually load up the game after it crashes and it will load the exterior of Whiterun just fine. If I enter Dragonsreach and exit, then repeat, the game eventually will CTD. I've tested my entire load order activating plugins in chunks to determine that DynDOLOD appears to be the cause. I ran my TexGen output at 128 to decrease VRAM even further. As for the DynDOLOD settings, I'm using the Medium preset which yields a CTD after exiting Dragonsreach for the 2nd time in a session. Interestingly, if I run DynDOLOD at the LOW preset, I don't experience a CTD! If that's what I have to do then that's what I have to do, but I would love to use at least the Medium preset. I have a 1080 with 8 GB of VRAM though and according to the Skyrim Performance Monitor, I was using about 5.2 GB of VRAM at the time of the crash. So it doesn't appear to be a memory issue. I also RTFM and checked my logs for missing/invalid nif's, and also checked the Papyrus logs according to the manual and didn't find anything out of the ordinary. Help would be appreciated! I only know how to use DynDOLOD from the video tutorial on YT but I have no idea how to troubleshoot it!
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DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Well, you can close the topic! Turned out my MO profile was corrupted with some bad ini tweaks. Once I moved my load order to a brand new MO profile, the menu breaking issue went away and I was able to load into the game. I can confirm DynDOLOD appeared in the MCM as it should. I apologize for blaming DynDOLOD on my issue as it clearly wasn't even related, just happened to be running it when my MO profile corrupted. I'm still doing testing to see if Lanterns of Skyrim patch from oldrim is usable.. so far I've been experiencing CTD's around Whiterun and I think it's the cause. I'm re-running TexGen and DynDOLOD with a corrected load order now. -
DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Shadriss, just so there's no doubt... I went to skse.silverlock.org and downloaded the archive Current SE build 2.0.7 (runtime 1.5.39). I followed the STEP guide verbatim. I brought in the .exe and the 2 .dll's. I then used Add from Archive option in MO and added the SKSE Scripts within the data folder.. verifying it said "looks good" in MO. After doing this, I just attempted loading the game with SKSE and PapyrusUtil activated.. but I'm still getting the same issue with regards to the menu and the CTD. See my attached screenshot. -
DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Ok.. some new developments now that I've made it home and am at my machine. I've established that this is no longer DynDOLOD related, but SKSE it appears. I removed the memory patch line from skse.ini just to be safe .. and also ExpandSystemMemoryX64=false from enblocal.ini (because I use ENB). Now, here's what's happening. Test 1: If I load my full list of mods, I load to the Main Menu splash screen but there is no Skyrim logo on the left side of the screen, and all of my save thumbnails are missing strangely. If I use "coc riverwood" then I immediately CTD. So this caused me to verify game files with Steam ... after that, I still CTD'd with a full load order. OK. Test 2: I cleared all mods and loaded a vanilla load order through MO using the Skyrim SE launcher ... SUCCESSFUL LOAD! Sweet! Test 3: I activated just SKSE Scripts, Papyrus Util, and SKSE Plugins ... Same result as Test 1. Hmmm ... After Test 3, I proceeded to completely re-install SKSE .. and proceeded to do ... Test 4: Just load SKSE Scripts and launch through SKSE launcher in MO ... Same result as Test 1. Sheson, I read the FAQ and readme included within DynDOLOD 2.39. I did a CTRL+F search for keywords like .nif, NiNode, root block, and missing .. What I came across within the DynDOLOD_[GAMEMODE]_log.txt log file looked benign. Reading on, I attempted this step from your readme: Step 1) Open skse\plugins\StorageUtilData\DynDOLOD_Worlds.json with notepad and change the line from "debug":"false"to"debug":"true" But I discovered I don't have this .json to check within this file structure. I checked the SKSE folders in the data folder of my installation, the one in My Documents, and any SKSE related mods through MO by using the "Open in Explorer" option. I'm at a loss. Considering uninstalling completely at this point. Any ideas? -
DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Sheson, the memory portion of your statement could 100% be my issue. When I get home I will test. I just remembered though that before I ran DynDOLOD, I created an skse.ini and added the line for your memory patch "InitialHeapAllocMB=256" (something like that, not exact). I did this because the GP video said it was a prerequisite. I was unaware until now that this only applies to 32-bit Skyrim though so this could very likely be the issue. I will also follow the steps outlined in the FAQ as you suggested. Shadriss, it could also be why the floor is disappearing when I create a new game. Regarding LOOT, I'm hesitant to allow LOOT to sort my plugins and lose the stable order I've had thus far. I used the Skyrim S.E.P.T.I.M. guide from zackalope to get this far. As an alternative, I've simply executed LOOT, and then addressed any messages/errors that it throws at me manually. So far this method has worked fine. -
DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Sorry about that... still having morning coffee. To clear things up: I am attempting to run this for Skyrim SE. I did mean USSEP... not USLEEP. And lastly, I am running the 64-bit versions of TexGen and DynDOLOD from the v2.39 latest beta. Looking at your order of operations it looks like I'm on the right track... I ran TexGen first at 256 according to the GP video. Archived and added to MO as "DynDOLOD Textures", put it at the bottom of my load order. Next, I ran DynDOLOD using the recommendations from the GP video. Archived and added to MO as "DynDOLOD Output", which I put below DynDOLOD Textures. Placed the DynDOLOD.esm as the last .esm to load in the order before all of the .esp's. Checked with LOOT, no issues. Booted the game, and I get a CTD when attempting "coc riverwood" in the console. Tried new game... it loads (to the Alternative Start room), but I fall through the floor on a loop. Should I have executed DynDOLOD with my bashed patch deactivated in MO? Could this have caused some kind of corruption since it was activated? Also, to try to return stability to the game, I deactivated all DynDOLOD-related files in my MO load order and I was still getting a CTD. How could that be possible when before attempting the DynDOLOD process I was having no issues? -
DynDOLOD destabilized my game
xenofactor07 replied to xenofactor07's question in DynDOLOD & xLODGen Support
Thank you for replying. This may be a dumb question and I apologize because I'm new to this mod... Is LODGen something external from the DynDOLOD executable? I'm wondering just like you how I was able to get a successful DynDOLOD message after processing if I possibly missed a whole step. I'm sorry I was not 100% clear regarding the .esm. I placed it as the last .esm in my list of .esm's (below RSChildren.esm). It is very high in my load order, even above the USLEEP. As for LOOT, it returned no messages/errors regarding my load order when I ran it. Any ideas as to why the floor is gone in the interior space? It's likely the outdoor space won't load because of the LoS patch from oldrim.. So that's at least one problem potentially solved until I get off work and can do more testing. -
After using the fantastic video from GamerPoets to run DynDOLOD for Skyrim SE, my game has become very unstable. I cannot load an open world space using "coc riverwood" in the console.. I get a CTD after a 1 second loading screen. However, I am able to load a new game (using Alternative Start mod, which is an interior space), but the problem there is that there is no floor and my character continuously falls through the floor and then respawns in a loop. Following the video step by step, I utilized the Lanterns of Skyrim patch from the DynDOLOD Patches file first (this may be my first mistake since this is an oldrim patch). I then generated my LODs using TexGen and received a successful message from DynDOLOD after processing all worlds. I placed DynDOLOD.esm at the bottom of my masters and DynDOLOD.esp at the bottom of my entire load order, with DynDOLOD Textures/Output in the left pane at the end as well. I did this last night and went to bed with it broken so I wasn't able to do any thorough troubleshooting. One thing I'm curious about and have received mixed information about is which mods/plugins need to be ticked on in MO when about to run DynDOLOD. There was nothing in the GP video regarding this, so I left my entire load order checked on as I would during a bashed patch creation. Please help steer me in the right direction to get my game functional again... I would be very grateful.

