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robotman

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  1. Thank you for the reply and info. I didn't know xEdit was updated since April, as I've been only checking the Nexus mod page. I'll find and install the up to date version and join the discord group, thanks!
  2. Hi, i'm trying to find a way to use my ModGroup within FO4Edit to still hide all the conflicts between mods that are added to the ModGroup file like normal, but be able to see changes new mods (mods not apart of the ModGroup), have made, even if there isn't a conflict, ie: "override without conflict". If I add a new mod, I want to be able to open Fo4edit, enable my ModGroup, and apply a filter that also checks for "Overrides without conflict" (yellow background). Often times i end up adjusting or reverting changes new mods make. For example, I have a mod that changes the names of objects and/or edits property values for the objects, then either by that same mod or my own patch plugin, the description is edited to match a particular scheme I am using. If later I install a mod that edits a certain object that hasn't already been modified by any other mods, I am going to want to merge the change into my patch plugin and edit the object's description to match the scheme i'm using. The problem i'm running into: If i enable my ModGroup within Fo4edit and apply a filter with "override without conflict" also checked in the filter settings, the ModGroup ends up hiding changes if there isn't any conflicts. It appears to me that ModGroups will only allow changed records to display if they conflict with other mods (and of course if the conflict(s) aren't from mods that are added to the ModGroup). I hope what I've explained and asked was clearly written and makes sense. I'm not that advanced in all the possible functions xEdit has and am hoping someone can tell me how to do what i'm trying to do or if there is any workaround to achieve the same thing. Thank you very much for reading.
  3. @zilav, Hey, thanks for the response! And so quickly, sorry I didn't see until now. But that'd be awesome, if it's not too much trouble that is. Thank you
  4. Hi, Within xEdit, when double clicking a text field to open the "multi-line viewer" (or multi-line editor if Shift is held when double clicking), is it possible to set a default size of the window that opens? I'm going through and editing the description for a lot of OMODs and like to use the multi-line editor to do so. But I have to resize the window every time so it doesn't block the property data as i scroll down through the record. So would also be nice if it'd remember the last size I adjusted it to, so it reopens to the last size it was before it was closed. I've read through all the xEdit tips file and also looked through the "Plugins.xxxviewsettings" (Plugins.fo4viewsettings in my case) file, and didn't see anything that seemed like it would do what i was wanting. Does anyone else know of a way to do this? I'm not sure if i'm alone in wanting this feature, but i'd be open to any tips/alternatives to help make this process a bit more fluid. Thank you for reading
  5. I know this is a very old post, but that is exactly what I am also trying to find info on. What those sections mean and why some mods remove all the data from those fields. Did you ever figure this out yourself?
  6. Hi Jarl, i'm wondering if you ever figured out what the problem was with your modgroup? I only just started looking into what mod groups are and how to use them, so I wouldn't be able to help you with your problem, sorry. Also, idk the answer to your question either.
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