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lauchbrot

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Everything posted by lauchbrot

  1. Hey, So ive got a few issues (again^^), instead of just spamming the forum i decided to just make one post, addressing them all: 1. I want to use the amazing "Perkus Maximus" by T3ndo, wich has a Skyproc patcher to handle alot of stuff. using it with MO2 however doesnt seem to work, since the patcher doesnt seem to know where to put its files, and it just dumps them all into the "overwrite" thing. to solve this i created a empty mod and just moved them all there, but thats just random honestly and didnt change anything. 2. i used the tutorial vid by the guy with the russian accent (lol), to install SKSE (was a skyrim SE video, i just assumed its the same cause steam SKSE didnt work anymore). it kind of works and kind of doesnt. my SKSE folder always gets deleted (same with steam SKSE), but for some mods i need access to it ("crash fixes" by meh321 for example), while mods requiring SKSE seem to work. 3. Everytime i launch LOOT, it seems to automaticly disable some patches (the people of skyrim - alternate start patch for example), im not sure if i should activate them manually again in the plug in section or just leave them as they are. so if anyone knows anything, id be thankful for some tips or/and solutions :) ah and btw, MO2 guys, the manager is amazing to handle and has pretty damn good features, so yeah, keep up the good work!
  2. another idea: i was trying to install skyui, and installing this mod triggers the installing from nexus mod manager thing (i hope you know what i mean), thats when the error popped up. i sadly didnt try other mods that time, cause mainly i didnt know MO2 installs mods differently sometimes.
  3. My best guess is that MO2 is installed on my (C:) and Skyrim is on my (D:) harddrive. I will test that as soon as i have reinstalled the game. It doesnt make much sense but thats all ive got.
  4. Hey, so i solved the problem. it was an issue with .net-Framework, not with MO2 itself. If anyone else runs into this problem, here is a fix (at your own risk): You need to edit the machine.config of your newest .net version with Notepad (run in admin mode) %windir%\Microsoft.NET\Framework\[version]\config\machine.config (or for x64 use ...\Framework64\...) Then you need to add into the <configuration> brackets, or change the value of loadFromRemoteSources from "false" to "true" if it already exists reference: https://stackoverflow.com/questions/28339116/not-allowed-to-load-assembly-from-network-location
  5. Hey, after successfully ruining my stable skyrim build, i wanted to try a new mod manager. In the tutorial, i run into the .dll error (solved) and this one here. translates to: tried to load an Assembly off a Network Address. In past versions of the .net Framework this lead to running the Assembly as Sandbox-Assembly, but in this (newer) version the CAS-guideline isnt activated by default, so the loading process could be dangerous. If you dont want to create a Sandbox-Assembly, activate the loadFromRemoteRources-Lever?/button? (idk). More information: "http ....." The link leads to a website, wich is totally useless (for me at least). So yeah, i have no idea what to do and i didnt find this issue mentioned before anywhere, so id really appreciate some help. (Win7 x64 btw) thanks Edit: here is the debug-log, but it doesnt tell much honestly
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