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filiusDei

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Everything posted by filiusDei

  1. Did anyone experience an issue with LOTD and Helgen Reborn? Finders Keepers is a radiant quest and it sends me to the area around "Staadomaar Temple", which is added by Helgen Reborn as far as I've found out. I'm not able to start the Helgen Reborn recruit quests, because of the vampires (playing with Skyrim Revamped Enemy Overhaul and Encounter Zones and my char is only Lvl 12 atm, so that has to wait 20-30 Levels lol). Does anyone know how to reset this quest? I hope that I'll receive another location then because I'm not able to find this Staadomaar Temple or the map marker south of Silent Moons Camp and NE of Bleakwind Basin is wrong?
  2. I've seen those on the LOTD website, but most of the quest mods are already part of Lexy's guide, aren't they? EDIT: ok, I've just seen that those two are additional to this guide: Project AHO Path of The Revenant (never heard of it before though) And Skyrim Underground for new dungeons
  3. What extra quest mods are those? I did not find any. Are they available at Nexus and are additional patches needed to make them compatible with this guide?
  4. Congratulations you have reached the end of your mammoth modding journey now the real journey can beginNow I realize what is meant with this sentence: That, after I have reached the end of my mammoth mod installing and config journey, the real journey can begin: fixing bugs, issues, conflicts, CTDs,... :D
  5. I would deactivate mods until there are no more CTDs. Then reactivate one after the other and find out which mod(s) is(are) causing it and fix the first issue, and then the next one if necessary
  6. If you like roleplaying you should definitely give Requiem a try, even it's for LE. You won't regret it! I love this mod since 2012 and it was first called "The Oldschool Roleplaying Overhaul" by Xarrian, who unfornately gave up the project many years ago, but he is a GENIUS and the whole base of the mod was created by him alone. I don't know how many hours he has spent, I've forgotten, but it was a four-digit-number. Long story short: it's just awesome! There's so much to say about it... all the details, all the aha experiences and surprises in such a positive way. And after your first attempt to clear Bleak Falls Barrow... you will find out yourself :) There's a hughe guide for it by Belmont Boy called Ultimate Skyrim, but it's not updated to the new version. That's no problem because Requiem 2.0... well, this is the parting of the ways. Some prefer 1.9.4 and I haven't tested 2.0 because I'm waiting for Ultimate Skyrim 4.0 (for Requiem 2.0). The only downside is that it doesn't include LOTD. BUT if you don't know Requiem I'd start a new game anyway with as less mods as possible. Believe me, it's more than enough and feels like a completely different game :)
  7. Really? That sounds awesome :) Where can I find it? Google doesn't tell me :D I can understand your point and in the case of LOTD it's a lil more complicated, because it's the main mod and the whole guide is build around it. It will be my first serious playthrough with it though, because I had a lot of issues like this in the past. And honestly the last time I gave it a try at SSE i did not realize that the autosort function is available and to manually search all the places in the gallery made me going crazy :D btw: try to start the very first quest with the first recruit of Helgen Reborn - you have to accompany him to a vamire lair. That's a drastic difficulty increase to draugrs with both Skyrim Revamped mods, so I had to schedule Helgen Reborn for much later and it didn't made sense to think about it before lvl 30-40, which in case of Helgen Reborn was ok for me
  8. The new CR need Blowing in the Wind? I have to add another mod then :D
  9. That's exactely what I like: realism :) But I'm used to Requiem's start and this is really a pain in the ass^^
  10. That's good to know, thanks! I'm just starting a new game and looking forward to it! In the first few minutes with the Relic Hunter start there were not even the attacks of the creatures and animals around the camp so easy to survive :D btw: how do you see the chances that the Morrowloot and Encounter Zones of Skyrim Revamped combo could make it in the next bigger update?
  11. It possibly really was an overclocking issue with the GPU... I've decreased GPU clock a little bit and now the issue isn't repeatable anymore. Thanks for your hints! I'll keep an eye on it
  12. Any ideas what could cause such a phenomenon? https://imgur.com/a/VGoWFZ9 Every time it looks as if all the issues have been solved... :D
  13. Have you tried deactivating mods until CTDs stopped? Try to isolate the mod(s) which is/are causing your CTDs
  14. That sounds like an interesting combo :) Skyrim Revamped (or Morrowloot) should go after LOTD, Immersive Creatures, Immersive Weapons and Heavy Armory in load order, right? I think Scarcity should be fine with Skyrim Revamped and a bashed patch and should be placed after Skyrim Revamped.
  15. Has anyone added the Loot and Encounter Zones of Skyrim Revamped additionally and complementary to the Complete Enemy Overhaul? I've checked the item leveled lists and as far as I can see there are only 5 unclear mods: Legacy of The Dragonborn SSE Skyrim Immersive Creatures Special Edition Immersive Weapons Heavy Armory - New Weapons Scarcity SE - Less Loot Mod So I'm wondering if they could/should work without additional patches?
  16. I've isolated the mod and removed it. No more CTDs atm. Thats the good news. What's left is a graphical issue and this is caused by merging the files of the Weather Systems via Bashed Patch. I think I'll just skip those files because there was a problem with it before and the whole Weather Systems Merged was not working as intended, so it is the only merge I'm currently not using from the Merge Page. Maybe I'll try to reinstall this section tomorrow and see if that helps. For the Vivid Weathers Definitive Edition installer I'm not sure if I have to check or uncheck Tree LOD / SFO Tree LOD? I've installed SFO but do not use any seperate LOD stuff. For Obsidian Mountain Fogs I'm not sure as well, because the guide says that manual SSEEdit cleaning is required because a wild edit causing an error during DynDOLOD World generation, but I don't use DynDOLOD. So I guess that I do not have to delete the edit.
  17. That's weird: CTDs with Bashed Patch, no CTDs without :D
  18. Isn't that a little confusing? For me, it's already confusion with the 30 unchecked plugins because of the Bashed Patch :D
  19. Ok, thanks. Looks like everything's running smooth and stable now. I'll build all the Merges from the Merge Page then prior to the Bashed Patch. What I'm wondering is why we shuld create a New Folder in Mod Organizer\mods called Even Better Quest Objectives Patches e.g.? I'll deactivate all those plugins anyway? Does it make any difference when those plugins are still in the Even Better Quest Objectives folder but hidden? And is there any difference between moving the merged esp into MO2's optionals or just hiding it in the Filetree tab? It's the same result, isn't it?
  20. Ok, thanks. So I guess that it makes sense to create all the Merges from the Merge Page first, and then let Wyre Bash do it's job right?
  21. One more question: the guide says for Wyre Bash: "A popup asking to deactivate mods prior to patching may appear. If a mod is marked "NoMerge", simply uncheck the box next to it then click [Ok]. This will deactivate the mod files not marked "NoMerge" and they will be merged into the bashed patch." What does that mean? How can I find out if a mod is marked "NoMerge"? Wyre Bash is just saying that the following mods should be deactivated prior to building the patch. So I let all of them checked and also let the plugins, which are merged into the bashed patch, deactivated afterwards, right? Edit: There's the following folder in the MO overwrite all the time: INI Tweaks. Anyone knows why? Edit2: I've chosen to build the Bashed Patch without any merged stuff for now
  22. It's safe to update the USSEP to 4.1.3b, isn't it?
  23. Thanks Lexy, it looks good now! I've completely forgot about it :D I do not need the Wyre Bash Create Dummies as well, do I? I'm asking because clean masters is mentioned there
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