Greetings! I continue to deal with ULTRA trees… I'm having a problem generating DynDOLODx64 with the treelod=0 option enabled. At first, everything goes well, but after some time of work in the lodgenx64 window, generation stops happening. It stops at a certain Cell and does not go any further. This can happen for hours… Before generating, I did the following: 1. From the log file dyndolod defined all the necessary tree models for creating static models (210 pcs.). Copied them to a folder ..\Data\DynDOLOD-Source. Using ..\DynDOLOD\Docs\trees.ultra\tools\re-uv\ re-uv.bat created optimized models. Using NifScope, removed parallax (Shader Type to Default, Shader Flag2 – took down the paralax flag, removed the texture parallax effect). Deleted some Shapes (the roots of trees, snow, etc.) Using NifScope from the full models added in the optimized model NiAlphaProperty, where did i find it necessary (mostly foliage) Adjusted NiAlphaProperty – Threshold to 35/80/112 (which fit better) Optimized in NifScope (Spells – Optimize – Remove Unuzed Strings, Spells – Sanitize – Reorder Blocks, Spells – Batch – Update All Tangent Space) Checked the optimized model to Nifscan. Changed the file names, instead of * .nif to *_passthru_lod.nif. Using TES5Edit by script DynDOLOD_CRC32Gen.pas generated static model files. Launched a generation DynDOLODx64 with a flag TreeLOD=1 (to instantly check availability for all models of static trees) Launched a generation DynDOLODx64 with a flag TreeLOD=0. Questions in the following: Are my actions to create static models correct? Is there any way to find out what the generation is "stuck" on? Could it be due to technical issues (I have 8 GB of memory)? Should the Shapes names of static models match the Shapes names of full models? Can delete some Shapes in static models to optimize them? P.S. I apologize for my bad English....