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JDGBOLT

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Everything posted by JDGBOLT

  1. Like I have seen mentioned here as well as elsewhere, I had the issue with Texgenx64 failing to execute correctly on the /meshes/landscape/grass/ivydrj.nif from the Cathedral Grass Mesh Library mod that is used by Freak's Floral Fields, among other grass mods. It would basically always fail to render the billboard, giving an OpenGL Invalid Operation Error, but I did end up pinning down what exactly was causing that particular error at least in my case by another Grass Mesh that had gotten updated/changed since my last run and was always failing 100% of the time. I have been using PBR textures in my mod list, which needs PGPatcher to patch nifs, and it turned out that from having the mod https://www.nexusmods.com/skyrimspecialedition/mods/149315 installed, it would patch /meshes/landscape/ferngrass.nif to add the environmental mask that was added in that mod, which would get the exact same error that I encountered in ivydrj.nif, and by comparing the old and new mesh, it appears that texgen, at least in certain driver setups, will fail to render nifs that are set to the environmental mask shader type. If you go into the nif in nifskope and change the shader type to default, it is able to be rendered in the HD Grass preview just fine, as well as at least across numerous runs, always be able to set up as a grass billboard. I'm not sure if this is a constant or just setup/driver based, but at the very least that was the common demoninator that I found, and by changing the shader type it would complete successfully many times. Just thought I would report that particular finding, for anyone else who has been having that error with that particular nif, or perhaps even others, and hopefully it's able to be fixed on the texgen side as well.
  2. Well, just wanted to thank you for this awesome guide, been following it over the past few weeks and constantly updating and also playing a fair amount, love the addition and integration of Legacy of the Dragonborn plugin, adds really well to what I think the core loop of skyrim of just going out and exploring and dungeon delving that I think Skyrim does so well. I do have to say it has been running pretty well all things considered and how I am running it, which is under Linux with Wine and Gallium-Nine which I can use with an AMD card, probably get close to native performance with that patch to wine. About the only things out of the entire guide that I have not been able to do is run ddsopt or the Enb, which while unfortunate is not the end of the world. Performance seems to be a solid 60 on my Nitro Fury, which has 4 gigs of ram. About the only issue I have during running is it does run out of Vram fairly often and then stutters for a bit as it refills the buffer. Unfortunately for whatever reason it seems I can't address more than 3.2-3.45 gigs out of the card to skyrim, as when it reaches that point it will immediately purge the vram down to 2 gigs or so. Also for whatever reason my card does not like textures without mipmaps so it would do the dreaded blue textures on some things, so had to go through and add mipmaps to the textures that didn't have it. Are there any easy textures that I can easily bump down a notch or two to free up that few hundred megs of vram so it doesn't get the stuttering? Just curious if there are any low hanging fruit, might also try to strip out the parallax textures as they don't work right as I have only Enb Boost enabled. Anyway, thanks for the great pack, been fun to put together and fun to play! Oh, and thanks for the suggestion for that SafeAutosave a bit earlier in the thread, was looking for an automatic save manager for a little while as I don't have the best habit of saving often.
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