-
Posts
23 -
Joined
-
Last visited
Everything posted by mizaru81
-
Trying to rebuilt the Lucien Merged.esp and I'm getting this message: [ERROR] Lucien Merged failed to build: Error: Failed to clean masters in: Lucien Merged.esp Access violation at address 0000000000000000 in module 'zEdit.exe'. Execution of address 0000000000000000 at helpers.Fail (E:\Steam\steamapps\common\Skyrim Special Edition\External Tools\zEdit\resources\app.asar\node_modules\xelib\lib\helpers.js:63:15) Any idea what could be causing this? Edit: I first thought it was an attribute problem, but that wasn't the case.
-
I did some more digging and found out a few of the merges were bad. Also while testing the merges I found out that my GPU is dying on me by the time I load up RS Childrens Patch Merged.esp. It's maxing out and crashing the game after loading into it. So at this point I'm thinking my system can't handle the load of this mod list, which is a shame considering I wanted to try this out so bad. Edit: What if I dumbed all the graphics mods down to 1K? Do you think that would help my GPU problem Lexy?
-
I've double checked all the LOOT rules and did find some that were still incorrect. I've now corrected this. I also orginally didn't in stall the Luxor's HD City mods as they were optional and didn't know how they would effect graphics performance. I've retried starting a new game with no luck. I still CTD when trying to start a new game. Edit: I didn't see a loot rule for World Encounter Addon Patches Merged.esp in the guide. Is there one I'm not aware of?
-
Here is the pastebin of my load order: https://pastebin.com/4wGDehYT I'm at the part in the guide where I "coc" to the different statutes in Skryim as a test, so I haven't been able to do a bashed patch or anything past that yet. Also did the performance monitor and it drops off at 2,068 VRAM when it crashes. I'm running an NVidia GTX770 4 gig VRAM.
-
That's what I did to get this message, but I'll double check to make sure. Edit: Just double checked and all the meta data rules are in place for these mods. Edit 2: Sorry, I missed the group placement for IcePenguinWorldMap.esp. This part is now fixed. I'm still getting the infinite load screen at the main menu though. Was hoping this would fix it, but it just didn't happen.
-
So, I found some items in LOOT that were not loaded properly, i.e.: I didn't set the "Load After" properties correctly. Once I did this, I get this message: "Failed to sort plugins. Details: Cyclic interaction detected between "Audio Patches Merged.esp" and "MoonAndStar_MAS - Consistency Patch.esp": Audio Patches Merged.esp [user Load After] Weather Systems Merged.esp [user Load After] IcePenguinWorldMap.esp [Group] LOTD Patches Merged.esp [Master] MoonAndStar_MAS - Consistency Patch.esp [Group] Audio Patches Merged.esp"
-
Hi Lexy, I just started on the Finish Line portion of the guide and ran FNIS. Everything has been smooth up to this point. I tried starting the game to check the different statue locations and the game is crashing before it ever starts. Any idea where I should start looking? Not sure what to add here as of yet, still new to this whole thing.
-
DynDOLOD error for Classic Skyrim
mizaru81 replied to mizaru81's question in DynDOLOD & xLODGen Support
Apparently my sleep depravity got the better of me. I didn't even think it would have been the bashed patch. Thanks for that! Now I gotta find out what's wrong with that lol. -
So I'm getting this error message when trying to generate LODs for a new game: I cleaned the ITMs for the "White River Priory.esp" and updated everything accordingly (DSR and my bashed patch) and deleted any previously generated LoDs (I'm using Detailed Terrain and Tree LoDs for the trees), yet I still get this message. I've racked my brain over it for the past 3 hours and finally came to terms with asking for help. What is causing this and why? I've attached the entire log file just in case anyone needs to look at it. DynDOLOD_TES5_log.txt
-
https://www.nexusmods.com/skyrim/mods/49040 I think i'm adding this in the right place, but wanted to give a heads up about this mod. It's listed in part 2.G of the Step guide and the mod has been hidden on the Nexus without any reason. If there's another place this can be downloaded from, that would be great. If not, is there something that can be done about it?
-
Nevermind. I'm an idiot. I was forgetting the most important mod to use and that was the Custom UI Replacer. Someone can delete this post if they want to.
-
I'm new here so you'll have to pardon me if I sound a little stupid. I've been playing around with Mod Organizer for a few days now without any trouble until I ran across a mod named A Matter of Time. A UI customization of sorts. This particular mod has a fomod installer that must be ran to get the desired effects since I'm running a pre-made script using FISS. MO will not run the mod and instead gives me the quick or manual install. How do I get this installer to run properly? I've included a picture of the file tree in manual mode for reference.

