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Elektroshock

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Everything posted by Elektroshock

  1. Hahah I'm cracking into a carton and my bottle of tequila here in SE QLD
  2. Just putting this information out here before people ask where certain mods have gone. Due to a site called ModDrop pirating and redistributing mods, Elianora and EnaiSiaion (unsure if he will hide them but it was rumored and as of this post his mods are still up) and a lot of others have taken to hiding their mods until the site halts. If you see people talking about the site please do your part by informing them that it is harmful to mod authors and the community and to not support it. Here is a statement from Elianora herself: https://www.reddit.com/r/skyrimmods/comments/7lk9y9/elianora_just_announced_on_facebook_she_will_hide/drmxoog/
  3. Just finished my re-install and it's running smooth at 1440p whilst being limited to 59 FPS. Lowest I've seen my frame rate go is 55, and even that didn't matter as I have G-SYNC running. Haven't run into any areas that crash whilst doing my map fly through and Cell tests. Most stable run I've had so far using the guide as the VRAM Limit fix pretty much solved all of my issues.
  4. I'm not sure if anyone had known this but High Level Enemies - SIC Edition has been available on the Skyrim Immersive Creatures Nexus page since 16/09/2017. Thus removing the need for the High Level Enemies merge again.
  5. Major Mod Update for Vigilant Voiced - English Addon to 2.0. https://www.nexusmods.com/skyrim/mods/83876/?
  6. It would have been beneficial had I kept the Backups I made of the Main Page, Prerequisites Page and Merge Page that I made 2 weeks ago when the wiki was having issues. I'd finished the guide and deleted them :/
  7. Just downloaded the .7z file and it's empty. No ESP file inside the folder.
  8. Does anyone know if there has been a patch for Majestic Mountains and Better Dynamic Snow for Oldrim? There are compatibility issues between the two mods that were fixed with a patch on SSE.
  9. Best news to see after finishing 12 hours of work. I'd been following the repo and the reddit post for the last week or two now waiting to see if it'd be solved.
  10. I'm glad my late night reddit browsing was able to come up with some use for the guide. The Great Equilizer has been working pretty well for me so far; I had a good look through the records this morning and it seems to have done a pretty good job with the game balance. Just haven't played much in-game with it though as uni has come first this week.
  11. Didn't want to be that guy but we are very well aware that Gutmaw has updated the mod and provided a LOTD patch. Look 2 posts up from yours and you'll see why
  12. So how do you find the results so far with the great equilizer? I'd been looking through the edits but I haven't gone into it too deep.
  13. Any thoughts on The Great Equalizer 2? https://www.nexusmods.com/skyrim/mods/86176/? It's an xEdit script that changes the stats of modded Weapons, Armour and Ammo so that they're balanced to WAFR Values. Might be worth checking out.
  14. With the addition of Summermyst, a patch its required for TrueWeapons compatibility with the changes made by CCOR/WAFR. Summermyst - Enchantments of Skyrim.esp needs to be loaded after Crafting_TrueWeaponsLvlLists.esp. https://www.nexusmods.com/skyrim/mods/83142/? - Summermyst - TrueWeapons Compatibility is a patch that combines the changes of the TrueWeapons feature in CCOR/WAFR and Summermyst, otherwise the enchanted weapons added will not adhere to the rule added by TrueWeapons. The ESP that is added needs to be placed after Summermyst - Enchantments of Skyrim.esp.
  15. Is the WIKI open for peer review? I'd seen a few minor mistakes and inconsistencies whilst running through the guide that I could update as I go through again. But definitely agree on leaving any Mod Version changes/updates and installation info to the Authors.
  16. I'm not stressed so much about running Win7 just yet. Things are always broken in the Insider Builds that are usually fixed upon Public release. We'll just have to wait until the public release drops in a few months and if it still is an issue then maybe continue to Dual Boot Win7 for 32bit Bethesda games and Win10 for general use. On the plus side, if all is well I can stay on Win10 for everything.
  17. Something else that may need to be mentioned on the current guide. The V18 and V19 Merged Patches for LOTD do not contain the Vigilant patch so anyone who wants Vigilant support will need to add it themselves and merge it.
  18. Fossil Mining just had a significant update to V2. Contains 104 new fossils, bringing the total to 145 - 3.5x as many as in version 1!New volcanic area exclusives!New rare fossil excavation sites!New separate area in the Legacy museum to house the fossils! (for legacy users)
  19. Don't worry about it for a while, focus on the moving first. It wouldn't be worth transitioning over immediately anyway as there will most likely be a tonne of hotfixes and mods that require updated patches. Stuff like AAE LOTD Patch, LOTD Guide patches and CR Patch.
  20. The "Final" Final release is upon us! Looks like a lot will need to be changed should the guide update to V19.
  21. Thats awesome that Mizzog has unhidden the mod. Hopefully he looks into the caretaker if he wants to remove it again.
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