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Lightsourced

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Everything posted by Lightsourced

  1. I'm having an issue with trade & barter, see screenshot: https://imgur.com/a/Jol3s3o Anyone know how to resolve this?
  2. Posted this on Trade and Barter but haven't gotten any hits. So... wondering if someone here may be able to help -- In the MCM for Trade & Barter the number values are all labeled as TB_%BETTERPRICES and I can't seem to visually see if I'm altering them in any way because the text doesn't change. - The localization file is present and I'm running an English version of the game. Also, I tested to see if anything was overwriting it by extracting the BSA and checking on MO2, but nothing is overwriting anything either...
  3. Hiya! I'm just wondering if anyone would know how to patch The Ravens Breezehome SSE [https://www.nexusmods.com/skyrimspecialedition/mods/22800?tab=posts] with Moon and Star. I've tried messaging the author on the mod page about it, but he hasn't responded. So, just wondering if someone in this wonderful community has any ideas? Thanks! BTW -- The only thing that needs to be edited for MAS is this record here: https://imgur.com/a/zL778tU Looks like MAS has a script attached to a Ravens Breezehome disabled door :(
  4. lol yea... this is actually my update... I was finally playing.. but I really wanted that Immersive Horse life and realized I had never performed that statue check... so here we goooo! lol
  5. Thanks Lexy! :) So, new question... I'm at the part in the guide where you coc places and test the game. However, whenever I coc, I get teleported into the ground of some hallucinogenic world. Screenshot: https://imgur.com/a/XS8B671 It's weird because I'll coc the screen will load and it will say I discovered the shrine... but I'm just stuck in the ground in this one spot I originally was and don't teleport anywhere. [EDIT] Discovered this is caused by coc'ing while on horseback.
  6. If I wanted to add the Hunting Grounds Outfit (https://www.nexusmods.com/skyrimspecialedition/mods/3914?tab=files) or any other additional armor mod, what would I have to look at to make it compatible with this mod list --- to make something similar to your consistency patches you have for the other armor mods.
  7. May I please ask why we are disabling some dragons from Diverse Dragons, thanks! :)
  8. Yea, I know, it's freaking bizzare I see no conflicts in ssedit. I can video record the issue and show that it's resolved when I disable it, if you think that might help. It might be a script conflict?
  9. When I have Dyndolod installed, the makeup and bodypaint sliders in racemenu are empty. Once I disable dyndolod they reappear... is there a fix for this?
  10. Yea, so far I'm really enjoying zMerge, it's a lot more snappy!
  11. That's what I missed, thanks Lexy! So, I'm in the process of rebuilding the World Encounter merge and noticed that you left out Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch. However, on the mod listing page it says that it should be added to the merge. Just want to confirm, are we adding it to the merge or not? Thanks!
  12. Hiya! I'm just a bit curious about the Immersive Weapons Leveled Lists. When I do my bashed and smashed patch, none of the records get copied over, even when I add delev, relev, and invent tags. Any thoughts? Are we trying to not have them added to leveled lists?
  13. I just had to add administrator privileges to MO2, I thought I had but must not have hit save. It's working fine now, sorry!
  14. When I start up SSEEdit from MO2, it's not loading any of my MO plugins. How do I resolve this? Or is this later in the guide? I'm still towards the beginning but I just wanted to look at a file real quick.
  15. Does anyone know of a script like Hishy's show khajiit ears that will allow you to wear circlets with helmets/hoods?
  16. omg... sorry I'm sick and didn't realize it's the folder I'm moving... not an .esp sorryyyyy!! >.<
  17. I'm hoping to clarify about XLODGEN process... Please correct me if I'm wrong, but I think that we activate the .esp and leave it at the very bottom, and then when it finishes move it up above the map .esp's?
  18. With all these new updates, and the inclusion of Morrowloot, will I need to start a new game?
  19. If I were to install Morrowloot, do I have to start a new game? - finally started playing skyrim for the first time after modding for several months lol and kinda want to play without restarting again... If it's just a simple plug and play, that's cool, I'll add it in! Also, and this is to anyone reading this, what in your opinion is the most appealing thing about Morrowloot? Just curious :3 I kinda like being able to go anywhere at anytime, but maybe having the world leveled adds a more exciting experience?
  20. I think it's safe to just leave out of the build, if she ends up including it. It doesn't have any .esp or anything like that :) I also could not tell the difference... I'm not so much an audiophile though lol!!
  21. lol well, I can't answer #1 because I added way more 4k textures and the like than this guide suggests... but as for #2 have you tried, on your web browser, clicking File > Print > then change the printer to Adobe PDF and just save the page as a pdf on your computer to view later! However, you may also want to download all the compatibility patches and the like on Lexy's page as those will be sure to change... and also any other mod you download later may have updates that may also need updated compatibility patches... afaik... modding is a never ending adventure! I don't think any one of us will ever be "finished!" and that's what makes it so fun! :)
  22. Hiya! soooo... I did the weather merge, and the menus have a bunch of little skyrim logos next to each line. I think because of the translation files? That's the only thing I can think of.. is there a way to merge the files and have the mcm menus look normal? I'm seeing this for the following mcm: Vivid Weathers Wonders of Weather Minty's Lightning
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