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Faneros

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  1. Cool, thanks for the replay. I'll see what I can do for the broken Navmesh. Anyway I also had the same issue woth the Trees and Flora merge and I fixed it by replacing the Verdant esp with an other grass overhaul (this one: https://www.nexusmods.com/skyrimspecialedition/mods/21954)
  2. Hey, guys! I've been modding Skyrim for quite a long time and I find this to be the best overhaul guide on the internet, so props to you: top quality job! I am playing now and it's a lot of fun, yet I'm having a couple of not-game-breaking-but-immersion-killing bugs (which are very common as much as I know) concerning mostly NPCs behaviour. First, Camilla Valerius remaining stuck in front of the Riverwood shop (very common bug but easily avoidable nonetheless). Second, Sinding in Falkreath not climbing his way out of jail but remaining stuck in werewolf form. Third, Margret in Markarth not being properly killed by Weylin but just getting stuck there with the quest going on as it should. I was wondering if you also had these bugs and if there is any way to fix them. I repeat, they are not game breaking at all, but just a little bit annoying :)
  3. Ok, I tried to edit some values with xEdit and I found out a weird error: the values were set correctly in the bashed patch but were messed up in the game. I had to re-edit them myself to their already right values in order to get them to work properly. Don't know exactly why but it seemed to work :) I checked most of the other battleaxes to have a reference and they seem to work properly without any editing. Their hierarchy is on point, I only had a problem with ANord weaponry in general.
  4. Ok, thank you, really! I've never tried to modify these values myself (as I said I'm no expert), any sugestion not to mess the whole profile up?
  5. Yes, I meant the Ancient Nord Weapons you can find at the very beginning of the game. Anyway I looked into the WAFR Spreedsheets and it shows these values as a reference (e.g. battleaxes): BATTLEAXES: Iron Battleaxe dmg 17 Ancient Nord Battleaxe dmg 18 Steel Battleaxe dmg 18 Dwarven Battleaxe dmg 22 Elven Battleaxe dmg 20 Ancient Nord Honed Battleaxe dmg 22 Orcish Battleaxe dmg 21 In my game an Ancient Nord Battleaxe has 32 dmg while an Orcish Battleaxe got 31 (I think higher values are due to wildcat, anwyay it's the hierarchy that matters). It just seems weird that by lvl 2 you can easily have access to stronger weapons than the ones unlocked at higher lvls. Anyway it's not a destructive problem, I can just ignore it with ease :)
  6. Hey, guys, could you please help me with an issue? I've gone through the guide meticulously three times, trying to follow every step as precisely as possible but I still have a problem with draugr weapons: they are simply too strong, their values are even higher than the orcish weapons' ones. It looks like a leveled list related problem or something concernign the bashed patch. This was the only issue I encountered with all the mods installed. Everything else works just fine. Since I'm no modding expert i would like to know what I can do to fix this. Thanks!
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