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hunterrock

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Everything posted by hunterrock

  1. Hi, I have an error here when running this script - exception message : Error in unit 'UserScript' on line 30 : Undeclared Identifier 'ClearMessages'. Any ideas of what is causing this? Thank you for making this :) Nevermind I deleted the user script line. Works perfectly now. Thanks again!
  2. Hi there, firstly. Thank you for looking at my post :) Secondly, I have had some issues running Requiems SkyProc patcher through MO. Now I won't bore you with the specifics, the error given is completely new to me : [36] [EXCEPTION] java.io.IOException: The operation completed successfully. The question I have is that, due to the fact the patcher works fine when installed into the skyrim directory, is there any way to export all esp files that are checked from MO? Not the mod list but the actual esp files. Or export the virtual data folder? Or even a way to copy a plugin? perhaps with Tes5Edit? I would thoroughly appreciate any help at all . Thanks!
  3. Ah, sorry I should have looked. My apologies. I will just install the mod again under a different name then. :) thank you.
  4. Hi there, here is my problem. Profile one : Moved cot weather patch db and falskaar rs children patch (among others) to a conflicts resolution esp I made which works fine so I moved these esps in their respective mods to the optional tab to take them out of the virtual data folder. When I move to a new profile, they are still hidden. Is there a way to make mod organizer only hide them for the profile you made it for? Thanks a lot :).
  5. Hey guys, I have a quick question which may or may not be easy to answer, I opened my mods in Tes5Edit for some conflict resolution. I have then noticed that Apocalypse Overwrites the Requiem Form ID section. So I end up with 6 LNAM - Form IDs in Requiem that are red and then only two in the Apocalypse section. The question is this, do these records need to be merged into a patch or does the Form ID section not need conflict resolution as the game uses the data regardless of the last loaded esp. Cheers! Hope I made it clear enough
  6. Well, Â I have just tested this and I can confirm that I still crash all over the place with immersive patrols installed. There is clearly a conflict with a mod I have, which I am guessing is probably ASIS. But ASIS i feel brings a lot more to the game than this patrols mod so I will be most likely keeping it. I dont CTD at all, just freeze, everytime outside Whiterun even with the whiterun battle removed. Disappointed but I will just live without it, not a game breaker! Thanks for the advice but sadly it looks like it just won't work with my setup which is a shame. May try a bashed patch and add immersive patrols to it.. i don't know!
  7. Thank you for all the advice, I will give it a go when I get home from work. I use ASIS and Immersive creatures perfectly together its just the immersive patrols mod that causes any issue when added. I realise it most likely is not an issue with the mod but with compatibility, I have a feeling it may be spells but I don't use automatic spells in ASIS, I only use increased spawns so it can't be the magic! When adding immersive patrols, can I add it and avoid having to rebuild my bashed patch? or rebuild my SUM esp (contains ASIS, Automatic Varients and ReProccer) or would I need to included immersive patrols in any bashed patch? If it has no scripts surely I can add it without rebuilding anything, or am I missing some fundamental law of dynamic patches! Really impressed with the helpful attitude of people on this forum, pretty refreshing to see! Without STEP and subsequently Skyrim Revisited and then the work on SkyRe/ASIS compatibility by users here I would have given up with Skyrim as I could not make it work!
  8. I have a very very stable install and have added this mod to the install. since then I have had a few issues and I was hoping somebody could shed some light on the issue! 1 - Freezes, I have never frozen before I use Skyrim Revisited plus skyre and ASIS. Very stable, numerous playthroughs and never a freeze or ctd. I have froze when using a spell on a thalmer patrol and once when walking through the wildnerness path from riverwood to helgen near the crossroads. 2- I attack a thalmer patrol. run away. then every patrol i come across no matter who it is attacks me. I go to a city and they attack me. even in riverwood alven the blacksmith comes at me chasing me off. it seems like it automatically edited every single person in the whole of skyrim to come after me. is this deliberate as it is pretty game breaking. questions really are, is it a mod conflict issue? do i need a patch? im pretty handy with tes5edit if someone can point me in the right direction mods i use that MAY affect this (i do not use the battles esp as it messes with skytest. Skytest Immersive creatures skyre asis automatic varients Thanks alot for any help given, it is a really good mod and I really hope that I can keep using it. sorry for reviving an old topic! I have tried absolutely everything
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