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Domiel

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  1. Good info, its so tedious to exit every time you die especially since I die all the time(using Requiem with SR). Think I'll start an experimental game and save where-ever I want without closing down between reloads.
  2. I'm interested in knowing how many of you exits the game every time you die before you reload, and if you only save in interior cells? If you haven't done these things have you noticed any problems? I'm specifically talking about when you are running SR ofc.
  3. Isn't it caused by the Dead body collision fix? You can disable that but then you won't have collision.
  4. If V-sync do nothing by itself it probably won't have an effect in conjunction with frame limiter, but won't hurt to enable it anyway I guess.
  5. I've tried everything getting it to kick in, CCC setting "always off"(as per STEP guide), CCC "Always off, unless application specifies". Tried all combinations of ForceBorderlessFullscreen= I'm stuck with the framelimiter(EnableFPSLimit=true) which does cause a bit of tearing. Mostly I'm just incredibly annoyed it doesn't work and can't explain why. I'm on an AMD RADEON HD 6800, and iPresentInterval = 0 of course. Anyone know why it wouldn't work? Heres my Enblocal.ini Setting EnableVSync=true here does absolutely nothing in-game my fps easily hits 100 indoors without the framelimiter
  6. I Don't see why skse would cause it to crash like that but that said it is an alpha....MemBlock1=512,MemBlock2=256 just makes it the default memory allocation. If you want to see if it works with Enabled=1 erased you can run the Memory blocks script. Alternately downgrade SKSE and use the SSME option instead.
  7. Ah I would, but my rig will implode if I use an enb with all those mods. I might experiment with it later on though, thanks for the feedback.
  8. True, would be interesting to see if its changed now. I'll make sure my SR+Requiem is stable then add it and see what happens I think.
  9. Its just unbearable after a while. All your waiting for is that missing hooves sound......And the way I see it, it will just prioritize hooves sounds higher than another, less important sound farther away from you. Maybe there is a downside but someone with more knowledge about the Skyrim sound engine would need to answer it.
  10. Well reinstalling SUM somehow fixed it...Can't explain why cause its the exact same files as the old installation I was using, the folders were identical except an empty SkyProcDebug folder in the older SUM installation. The patcher now Merges all the perks from NPC's and adds PerkSkillBoosts "Skill Boosts" [PERK:000CF788] AlchemySkillBoosts [PERK:000A725C] On top of them. It looks like I'm actually gonna play this game after all. Screenie for reference: That looks correct, right? Still gotta wonder what the hell was wrong though....And major thanks for helping me sort this out, I couldn't make any sense of that patch before you gave me some input....
  11. I checked the blocklist.txt, its empty Doh, I'm so used to using SUM I forget all that deactivation, brb patching again---- -Edit Ok so I've Included the SUM patch again just for reference. Well It seems its down to my SUM patcher thats borked something cause now its giving all the right perks it seems. It didn't even include the NPC I've been using in the other screen-shots: It doesn't even have any ini files I can config(SUM). I'll redownload SUM and see if that fixes it I recon?
  12. Ok doing that now And btw it was adding a lot more perks to some of the other entries, not bringing over the ones from Requiem(which I don't know if its supposed to)........Black magic is at play here I fear Edit: here it is, looks like something is still wrong....I wonder if i failed to set up some ini settings or something for this patcher Do I need to create a shortcut to the programs or something and run them as admin perhaps?
  13. Ok I get what you mean now I think. Check my pm.
  14. I'm following the Requiem with SR:LE guide. Checking my SUM patch it seems A lot of NPCs are loosing the perks Requiem gave to them. I assume its because of the NPC Enchantments Fix skyproc patcher, since I've only got that and Dual sheath Redux installed. I thought that wasn't possible since my understanding was that skyproc patchers added stuff but didn't remove it. Should I remove the NPC Enchantments Fix skyproc patcher, or am I missing something and its really not removing the perks at all? Here is what it looks like:
  15. I cannot answer that. I myself merged/copy pasted it. Make sure the Mod you are trying to install isn't corrupt. Try downloading it again or check if you can unpack it outside MO. Make sure you aren't using the FOMOD plugin for that installation too i guess; settings->plugins->Fomod Installer->prefer=false Thats all I got
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