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godescalcus

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Everything posted by godescalcus

  1. Thank you Thank you! At the moment I'm having problems with crash fixes not preloading. I installed crash fixes and plugin preloader, double-checked the files in skse/plugins and in the root skyrim folder and I still get an error message saying "Error: "UseOSAllocators" option could not be applied because the game has already initialized! Either disable that option or follow these steps: 1. Download and install "https://www.nexusmods...im/mods/75795/?" - SKSE Plugin Preloader. 2. Make sure you installed it correctly to Skyrim root directory and not Data." when I set UseOSAllocators=1 I've done this before without this error... I don't seem to be able to fix it short of setting UseOSAllocators=0, but the guide tells me to turn it on.
  2. It's an experiment. I have this guide implemented with mod organizer on my laptop and it works fine. Now I'm trying to adapt it to wrye bash on my desktop just for the sake of learning how to do it. But it's not exactly true that wrye bash is much more difficult than mod organizer. Both have a learning curve to them. I've learned much about mod organizer following this guide, even though I had been effectively using it for years. It takes time to understand how the virtual folders thing works and how to correctly use MO, how to take advantage of profiles, etc. Of course if you follow a good guide to the letter you might get away with not knowing anything, but the probability of something not working and ensuing frustration is high. Now I'm learning wrye bash :) Not complicated at all, very "intuitive" :P the only trouble is that specific information for it is not abundant.
  3. I'm trying to implement much of this guide in a pure wrye bash way. Has anyone tried to add the optimized textures with wb? I wanted to avoid external installers as I want wrye bash to manage my data folder completely.
  4. Rearding xEdit scripts, the downloaded file from Mator's xEdit Patching Framework has a lot of subdirectories, documentation, test .esp's. I suppose the correct installation will be to "copy the Edit Scripts folder from the downloaded archive into the TES5Edit folder". Same with the kajiit ears fix. I know most of the users of your guide will figure this out on their own, but it can confuse noobs like me (when I first followed this guide I followed by the letter and ended up with an Edit Scripts folder inside the Edit Scripts folder. Just checked, they have the same date on Nexus :) Same as Oblivion TES4Edit. Probably was not so in the past...
  5. I've followed this guide to a flawless and beautiful Skyrim build. Now I'm doing it again, and just wanted to ask if TES5Edit can't be downloaded from the skyrim nexus page: https://www.nexusmods.com/skyrim/mods/25859 instead of the fallout 4 page. They seem to have updated to version 3.2 in 27 Dec. 2016. I suppose this is a very small detail but might save users at least the trouble of renaming files and folders.
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