
StackingWhales
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Everything posted by StackingWhales
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These mods go beyond the scope of the guide. I am one of the few people who uses the guide and more or less ignores the museum. I've added a handful of survival mods, and the CR is annoying but worth it imo. Become familiar with SSEedit, and anything you want to be compatible with the guide will be with enough work (not always true, but mostly true).
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Yea that's everything. Those are the only files that should be in your folder from ENB (which is impressive considering how beautiful it makes the game). I'm very excited about this reshade switch. I've always been a performance man over beautification. How's it look with the reshade so far? Alternatively you could just delete the ini since we don't have any use for it right?
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Any time glad I could help. I'd say the difficulty is exactly WHY I chose to use this guide in the first place. I don't like to fill the museum with every character I make, but the difficulty and added RP elements in the guide really make it something special to me. The base game felt like such a slog after a while because absolutely everything revolved around you, the main character.
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If I remember correctly, this file appears in the folder regardless of whether you install the Bruma patch or not. Yes, that is the proper order. LOTD Hi Res does not have an esp associated with it, and is not modified by the OMEGA LOTD consistency patch esp (i'm assuming this is what you're referring to when you say LOTD SE Patches) in any way. If you are referring to the LOTD Patches Merge that goes at the end after the Landscape Fixes For Grass Patches Merged and before Lucien Merged.
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Looking back at the Skyrim Revamped mod in the guide, instructions indicate you need to delete certain files. I would try starting from the Skyrim Revamped step and make sure to delete only the listed files, nothing more/nothing less. Then reinstall rustic alchemy and enchanting tables. If there is a purple enchanting table, you probably are missing a texture or MO can't find it.
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Hey Guys! I don't know how many people using this guide are interested in learning about manual CR in xEdit, but I found a great guide on the skyrimmods subreddit! Just search manual patching Skyrim special edition and it should pop up. When you get past the 255 plugin limit (regardless of ESL flag), Mator Smash won't work anymore. Besides, its a really handy skill to have! Happy patching!
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Hmmm interesting. I made a short screen recording of the issue I was having. I can make a separate recording of the fixed version and screenshot my changes if you'd like. Although I wouldn't know the best way to get those to you. I actually have the game's built in TAA setting turned on, and all hardware AA turned off along with dynamic super resolution set to 1.5x supersampling.
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Hey! So if you don't mind, I'm going to paste the link to the reddit post I made. A guy on there knew exactly what I was talking about and told me how to fix it. His explanation is much better than what I would be able to give. Let me know if it works for you too! If not, I can play look around and see if I can find another solution. https://www.reddit.com/r/skyrimmods/comments/bf4cqx/ground_shimmering_with_enb/ His username is LinkOpensChest_wav