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Vuulgar

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Everything posted by Vuulgar

  1. Just to finish this up I finally figured out I was not using the most current version of FNIS.
  2. I figured out before even trying it that would cancel my FNIS so what I ended up trying was unzip the bsa into its mod folder and run FNIS and Wrye Bash with a clear overwrite. AA is not being overwritten by anything but I somehow still have the regular animation rather than the replacers.
  3. I looked at that but only something in the overwrite. I cleaned it out and reran FNIS and Wrye Bash but no luck. You did however give me an idea, create mod with the overwrite and move AA and patches below everything. I am not sure what may be causing the conflict in OW, I usually create a mod for each profile after I am satisfied all is working but I have never tried it not being last. Thanks and I will post if it works.
  4. I have several animations loaded and have never had this issue and am honestly not sure it is because I am using MO2 but I have AA loaded with the patch for Immersive Weapons and First Person Animations but none of the four items covered in this mod use the new animations. SO far I have tried new games with clear overwrite folder, with and without a bashed patch, and breaking down the BSA to loose files all with the same result...nothing different. When I run FNIS the mod is listed with my other animations but it fails to generate the animations. This seems to be just my issue as I cant find much info about issues with AA, most comments I have seen have no complaints but I am stumped for the moment. Any ideas are appreciated, thank you!
  5. I am having the same issue. Mine started after I relocated my Steam folder out of the x86 folder. I have gotten MO to see the move and can play Oldrim and FO4 along with run LOOT and other tools. I am not sure if its a setting in MO or LOOT but I cant find it. Ini and both logs requested.7z
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